A long time ago, in a standard far, war away, there were different decks ruling the metagame. Esper Dragons, Gruul Stompy, W/U Heroic to name a few.

In that place (Theros/Khans standard), I played a rogue deck called Boros Heroic. Back then, I ran even fewer creatures and all instants with one or two sorceries. But, in a format like pioneer with way more removal, and cheaper removal at that, I have opted to go the route of enchantments. I lose some explosiveness, but gain the ability to grind and get to the later part of the game. I left some instants in for combat tricks that may give surprise blowouts.

THIS DECK IS NOT MEANT TO BE COMPETITIVE. It is a throwback that I'd love to update and optimize, while keeping it completely affordable.

That being said, I have no idea how I'm going to compete with combo decks. Unimpeded, this deck can kill insanely fast with heroic triggers and haste-giving enchantments. Maybe I just outrace them. I can also see dedicated control being a problem, but that's going to be true for any creature-centric deck.


Updates Add


Date added 11 months
Last updated 4 days

This deck is Pioneer legal.

Rarity (main - side)

0 - 2 Mythic Rares

21 - 7 Rares

15 - 3 Uncommons

15 - 3 Commons

Cards 60
Avg. CMC 1.57
Tokens 1/1 Warrior
Folders Uncategorized
Ignored suggestions
Shared with

Revision 2 See all

4 days ago)

+4 Cartouche of Solidarity main
-4 Coordinated Assault main
-2 Dauntless Onslaught main
+4 Deflecting Palm side
+3 Escape Velocity main
+4 Ethereal Armor main
+4 Goblin War Paint main
+3 Guildscorn Ward side
+4 Hero of Iroas main
-4 Mortal's Ardor main
-2 Mountain main
-2 Plains main
+3 Sacred Foundry main
-4 Satyr Hoplite main
-4 Titan's Strength main