Maybeboard


"First we blow things oop, then opponents scoop."

------Deck is still being tweaked. Open to suggestions!------

Credit where credit is due! This deck borrows ideas ideas from Celestial Killin' and Celestial Kirin EDH'.

Playing the Deck: It's Celestial Kirin. Read the card and you know what this deck is about. You're looking to control the board via Kirin + your arcane and spirit spells while utilizing tokens (or Gideons) to swing out (you could also just keep blowing up the board to the point where your opponents are over your shenanigans and leave).

Really, the most important thing to pay attention to in this deck is the CMC of your spells and whether or not they're arcane or spirit spells as those are what trigger Kirin. There is a good amount of protection for your own board as well as some removal in case you don't happen to have a card that targets what you want to get rid of, but again, just playing things at the right time should allow you to maintain a pretty good board state.

I won't get into everything, but learning the CMC of popular cards can be a big advantage for this deck as you can sort of assume what might be coming from your opponents and plan accordingly. For example:

Celestial Kirin + (any 1 drop) = blows up all Sol Ring, Land Tax, 1-drop dorks, etc. /// Celestial Kirin + (any 2 drop) = bye-bye signets, Swiftfoot Boots, Sylvan Library, etc. /// Celestial Kirin + Ugin's Conjurant = We don't need lands anymore, right?

and so on, and so forth.

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96% Casual

Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

39 - 0 Rares

17 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.99
Tokens Angel 4/4 W, Clue, Emblem Gideon of the Trials, Illusion */* U, Spirit 1/1 W, Treasure
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