Maybeboard


Game-plan is to get Birgi out ASAP (turn 1 is very possible) with either some cheerios or an extra 1 mana from whatever else to start storming cantrips. Easiest wincons are Grinning Ignus and/or Aetherflux Reservoir.

High value cards are anything that can net you mana/cards such as Jeska's Will or Runaway Steam-Kin. Recursion is also very valuable, such as from Underworld Breach or Past in Flames, since they make it significantly harder for the combo to fizzle out. Sensei's Divining Top makes it easy to draw your entire deck when combined with one of the many other combo pieces.

Be careful when using wheel spells such as Winds of Change or Wheel of Fortune, as you may draw your opponents into answers such as Force of Will.

This deck wants to win in a single turn. Birgi will always be a priority target for anyone who knows what they're doing, and if she dies even once you're probably done for, since other players will now have enough mana/cards to reliably prevent you from going off, and you are likely to be focused due to lack of a board state and being extremely dangerous if given even one free turn.

This is very much a glass cannon deck by design. You will frequently be able to win on turn 1 or 2, but once people start having access to their answers your chances drop dramatically. Cards like Chalice of the Void (with 0 or 1 charges) or Ethersworn Canonist can single-handedly shut you out of the game, so if you see one then you either answer it ASAP or lose.

Again, this deck is strongest on turns 1 and 2, so long as you don't get super unlucky with draws/mulligans. You only really need 3 mana and a cheerio, or 4 mana and a cantrip to pop off. Turn 3 is still very winnable, but by then your opponents will likely have enough setup to stop you unless their decks are bad poor matchups for this one.

The deck can always be stronger, so if you have suggestions/thoughts/ideas, please do leave a comment and let me know! I'm curious what other people think as this is my first serious attempt at a proper Competitive EDH deck.

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Casual

99% Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

39 - 0 Rares

13 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 1.71
Tokens Copy Clone, Treasure
Votes
Ignored suggestions
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