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Sideboard


Maybeboard


Spirits need to have fun too!

Currently trying to figure out how to make this more competitive.

Background

Figured I'd take a commander that is almost never played and make them a deck of their very own. To be honest I was kind of pissed because 5 color spirits sounds like a cool idea, until you realize a majority of the big spirits kinda suck and Soulshift is meh.

Fun Mythology

What is a Kirin, also referred to as a Qilin? Kirin are believed to be a type of dragon covered in shining scales, either fully or partially. In many famous myths, Kirins are depicted as having heads or torsos enveloped in flames, but many also had light, feathery features. All are depicted with one or two horns, which lead to many Westerners calling them unicorns. They are considered to be extremely pure and benevolent, gliding among the clouds so that they never trample even a blade of grass. They become fierce when a kind or pure person is threatened by evil... But this one is just gonna blow shit up.

Strategy

The way this deck plays is basically if your opponents board ever gets out of hand, you nuke it, either completely or selectively. When that isn't an option, we go for low mana cost fliers that are buffed considerably by enchantments. CMC is our safe zone, there is only 1 card with a CMC of that can trigger our fluffy pony of destruction meaning in general, it is safe to have artifacts and enchantments of this mana cost. This is where you want to accumulate your wincons. But, just in case, there is a spirit/arcane spell that can trigger at any CMC from - and Shining Shoal which can hit any CMC. Then there's some stall cards thrown in to discourage attacking us while we're setting up our lethal fliers or working towards Avacyn, at which point we nuke everything.

If a certain enemy is progressing too fast, play politics. Drop a nice / drop while your Kirin is present to blow up mana rocks or utility cards. Decks that require many combo pieces or mana rocks to accelerate are gonna find it difficult to keep a board state.

Notable Interactions

Quicksilver Amulet lets you slip Spirits in when you don't want to nuke the board and get your -drop spirits out safely.

Door of Destinies can start getting really crazy when you count all the reanimation, recasting and spirit tokens. And as a huge plus, it has a CMC of , letting it dodge most of our removal.

Angel of Flight Alabaster is nice for getting back things we blow up, but specifically Kami of False Hope, Nikko-Onna and Selfless Spirit as combined with any of these, the Angel gives us repeatable fog,enchantment removal and creature protection respectively.

Suggestions are needed, appreciated and reciprocated

Feel free to post your deck in your comment and I'll gladly check it out and +1.

!!Notes!!

The sideboard cards are designed for token hate(or other archetype hate) because as they have a CMC of 0, there is no way for me to wipe them with my commander since the only 0 cost Arcane/Spirit spell is Blue. T_T

Sideboarding is fairly self explanatory. If you run into graveyard decks, taking out our cards that interact with the grave makes room for the hate. Angel of Flight Alabaster, Breath of Life , and Sigil of the New Dawn obviously are dead cards once we get Rest in Peace out which is probably the easiest graveyard hating card. Taking them all out allows for us to actually side in some rather mean cards designed to hose the decks that try to have more fun than us.

The deck can also be converted relatively easily to a pure Stax playstyle that is much more competitive so if you're interested in that, feel free to ask.

Suggestions

Updates Add

Decided to finally come back to this deck. Luckily, Shadows over Innistrad and Conspiracy 1-2 brought some fairly good spirits. I also revamped the deck to make it a little more competitive. This meant swapping out some of the less useful cards that were in just because they were spirits and introducing more engines and synergy. It also placed higher value on Arcane Instants like Shields of Velis Vel, Otherworldly Journey and Charge Across the Araba as instant speed wipes are far more valuable than some generic flier.

This sadly meant the deck had pull back on the token producing to make room, but tokens still make a very strong wincon with several cards. Cards in the Maybeboard are either things I'm considering, or cards that would be used in the alternate, stax heavy variant of this deck that I might whip up just for those who are deserving. ;)

Comments View Archive

So glad you think so!

Always nice to get some use out of underplayed commanders.

August 31, 2016 1:06 p.m.

I like this deck! I have not considered a spirit deck before! I also have a hate/control deck and I love playing it especially against other white hate/control decks just because it is chaos. Check mine out: Commander of Angels. He may not be a spirit but Eight-and-a-Half-Tails is a great card for some easy protection.

+1 from me!

September 1, 2016 5:24 p.m.

Bassmaster

I do have a soft spot for decks that can hold their own against oppressive control decks, usually by being more oppressive :)

I'll be sure to check out your deck as well, thanks for the comment and +1.

September 1, 2016 6:14 p.m.

Hey man, nice deck. I love decks that take rare commanders and make them work.Why isn't Ghostly Prison in there? Its a bomb vs token strategies (or just "many creatures" strategies)

September 1, 2016 9:44 p.m.

Mostly because I couldn't reliably keep it around and it didn't provide immediate value. If it was a 4-drop it'd actually be a lot better, so for now I'll run Windborn Muse and Magus of the Moat since they're relatively safe from my commander.

September 2, 2016 6:34 a.m.

Don't know if it helps:

Great deck! +1 from me!

September 7, 2016 7:58 p.m.

Matrixxx999

Thanks a bunch for the suggestions. Believe it or not, when this deck was more centered around casting spirits every single turn and blowing up tons of stuff, Faith's Reward was in here. But as the commander's ability become more utility than necessity, Faith's got cut along the way.

Grasp of Fate is very good and I honestly forgot about it. I was about to say I could replace Oblivion Ring with it, but then I realized I cut that too when I was desperate for slots for new cards. Any suggestions for what it could replace?

Swords is another one of those things that I was mulling over forever. Ideally I'd run both it and Path, but I do agree Swords would probably be better if I can only run one. I'll make the switch and see how it plays out. Thanks again!

September 7, 2016 10:22 p.m.

Maybe Tamiyo's Journal? I think it is too slow. Or Ratchet Bomb?

September 8, 2016 12:04 a.m.

Ratchet Bomb is only in the sideboard for if tokens really prove to be an annoyance. I'm hesitant to get rid of the Journal though because even though it is slow, card draw and tutoring in mono-white isn't exactly common. I still need to do more playtesting though to see if it works out in practice. Thanks for the suggestions!

September 8, 2016 8:05 a.m.

This is a really cool deck that I would like to play. +1 from me!

August 4, 2018 12:29 p.m.
August 24, 2016 8:39 p.m.

maddoxmtg Those are good hate cards, they'll probably have a place in the sideboard even though I don't typically face many artifact decks. The fact that this deck is so light on mana rocks makes those two even better. Thanks for the suggestion.

August 24, 2016 8:41 p.m. Edited.

I built a deck with the same basic principle. Mono white spirits. The difference is that mine is commanded by Oyobi, Who Split the Heavens, and it's more token minded than control. Doesn't play out as very strong, but I didn't intend it to either. Love what you've done with the Kirin. Hope you manage to make it more competitive. +1

By the way, here's mine, in case you're interested.


Spiritual Awakening - Oyobi

Commander / EDH nyctophasm

SCORE: 6 | 1 COMMENT | 924 VIEWS | IN 2 FOLDERS


August 27, 2016 6:25 p.m.

@nyctophasm Yeah I originally had a more token heavy theme, but had to cut too much stuff so I figured the tokens would just kind of be Plan B. Thanks for the +1 and comment, I'll be sure to check out your deck.

August 27, 2016 6:37 p.m.

To be totally honest, I thought that your commander was Kataki, War's Wage from the name. Also, why is he not in here??

I'm not a fan of Not Forgotten, because it's a meh card in general and doesn't trigger your commander.

I would look into powerful creatures that just happen to be spirits (like Spirit of the Labyrinth) so they get value while your commander is gone and act like a wipe otherwise.

There are no zero-cost spirits, so your commander can't hit tokens. Perhaps Declaration in Stone to deal with that?

I'll think on this further, and give another more in-depth comment later. But for now, a +1 for experimenting with an unusual commander! :)

August 28, 2016 1:11 p.m.

Tbh, I don't know why Spirit of the Labyrinth isn't in here. It likely was at one point, but I recently cut this deck down from over 100 nonland cards and it probably slipped out. I'll try to find a place for it.

Kataki was one of those cards that I'm incorporating into the Stax variant of this deck. Some of my friends play more casual EDH and he seemed just a tad too oppressive for that. Adding him to the maybeboard so I don't forget.

I'm also not really a fan of Not Forgotten, I just have so few ways to recur non-creatures that I figured it is almost like a worse Eternal Witness. Any suggestions for more recursion?

I'm hesitant about Declaration though. Giving my opponent so much potential draw seems risky. It would be leagues better with Kataki out so that is something to consider for the stax deck. I'd probably just keep with Ratchet Bomb+Steel Hellkite in the sideboard.

Thanks so much for the feedback!

August 28, 2016 1:18 p.m.

One cool thing about Declaration in Stone is that it gives no clues for tokens ;)

August 28, 2016 3:32 p.m.

Oooh that does make it substantially better, definitely going in the sideboard now, might even replace something mainboard. Thanks again.

August 28, 2016 3:44 p.m. Edited.

o.O this is super cool. +1 from me. Actually makes me want to play mono-W. I'll see if I can't come up with any suggestions and interesting interactions to improve it.

August 31, 2016 9:32 a.m.

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Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
Created with Highcharts 9.3.3CreatureCreaturePlaneswalkerPlaneswalkerLandLandEnchantmentEnchantmentArtifactArtifactInstantInstantSorcerySorcery
Created with Highcharts 9.3.3Converted mana costMana-curve13.8%13.8%10.8%10.8%13.8%13.8%18.5%18.5%7.7%7.7%6.2%6.2%6.2%6.2%3.1%3.1%4.6%4.6%3.1%3.1%4.6%4.6%3.1%3.1%3.1%3.1%1.5%1.5%012345678051015

Revision 13 See all

(6 years ago)