Maybeboard


New framework, rebuilding this deck from the foundation up

I've suffered through this deck over countless variations (see original below). All were underwhelming, but I haven't given up for whatever reason. So, let's review where this deck is right now using the deck building template discussed on the Command Zone podcast on 3/21/17.

Deck Mission Statement: Cast as many non-creature spells as possible per turn; win with general or prowess combat damage, or storm out.

Ramp (Suggested 10, Actual 12) Darksteel Ingot , Chromatic Lantern , Sol Ring , Gilded Lotus , Primal Amulet  , Boros Signet , Coalition Relic , Seething Song , Worn Powerstone , Thran Dynamo , Pyretic Ritual , Desperate Ritual . Shu is a deceptively mana hungry commander, I feel better going over the max here after much testing.

Draw/Filter (Suggested 10, Actual 20+) Draw Recurring Insight , Sphinx's Revelation , Narset, Enlightened Master , Mind's Desire , Explosion. Filter Jeskai Ascendancy , Brainstorm , Gitaxian Probe , Opt , Ponder , Slip Through Space , Shelter , Arcane Denial , Shadow Rift , Remand , Aura Blast , Leap , and others. Ok, I'm cheating by including 'filter' i.e., cantrips, so if we count each as 1/2 of a draw, I'm still over 10, and comfortable here. This deck utilizes the graveyard, so filtering my storm cards to the G/Y for an end-game Mizzix's Mastery is a solid Plan B if not traditional 'draw.'

Single-target removal (Suggested 5, Actual 3) Aura Blast , Path to Exile , Grapeshot . I'm ok with this for the moment, given the additional control pieces Forbid , Remand , Arcane Denial , I should consider more targeted artifact removal though.

Board wipes (Suggested 5, Actual 4) Supreme Verdict , Austere Command , Hour of Revelation , Cyclonic Rift . Easy. These are all staples, feel confident cheating here as well.

Lands (Suggested 38, Actual 32) I'm comfortable with lowering the land count to increase rocks and permanents that can be affected by Paradox Engine or Dramatic Reversal . The draw/filtering in this deck makes helps make land drops more consistent.

Meat (Suggested 32, Actual 36). Versatility and cycling through the deck to smooth land drops (i run a lean 33), assemble combo pieces, and/or set up that one giant storm turn are the key with the non-creatures. Likewise, protection effects can work both defensively and offensively, protecting my creatures or making them de facto unblockable. Other cards that might not make sense on the surface are Deflecting Palm or Comeuppance . These cards dissuade combat against me, since I'm likely to have too few blockers and look like a tempting target. Hitting one would help me bluff going forward.

--Original Incarnation (circa January 2015) Description:--

Voltron is a strategy that hasn't really appealed to me, but as I was in the midst of making my second (terrible) token deck, I decided that maybe a change of pace might help get me out of the mediocre-to-terrible deck building phase in which I've found myself lately. Also, since it fit flavor-wise and with the strategy of this deck, I made an homage to my meta by putting a commander from each of their decks in my 99: Daxos, Talrand, Gisela (in for Sword of FIre/Ice), and Geist of St. Traft

Like I said, I'm new to the strategy, so phase I of this deck will strictly adhere to the Seven-by-Nine principle to give me an initial framework until I feel comfortable enough to Muddle the Mixture .

We're on Phase II of this deck and I've blown past the austerity of my initial 7-of-9 build (having removed and added whole categories and fudging totals) but it kept me honest early and really helped me to better focus my deck. I intend to begin all my new decks in a similar way.

Here's how the deck looked entering play-test mode, see how it's changed above, by functional category:

  1. Cantrips (9): Gitaxian Probe , Quicken , Peek , Brainstorm , Visions of Beyond , Twisted Image , Ponder , Preordain , Shadow Rift

  2. Control/Stax (6): Chaos Warp , Swan Song , Counterspell , Propaganda , Portcullis , Aura of Silence

  3. Utility/TokenGen Creatures (6): Anger , Stoneforge Mystic , Monastery Mentor , Talrand, Sky Summoner , Young Pyromancer , Sun Titan

  4. Alternate voltron options (3): Daxos of Meletis , Geist of Saint Traft , Gisela, Blade of Goldnight (she's in the deck in place of sword of ice/fire until I can validate spending $50 on it.)

  5. Equipment (9): Sword of Body and Mind , Sword of Feast and Famine , Sword of Fire and Ice , Sword of Light and Shadow , Sword of War and Peace , Swiftfoot Boots , Darksteel Plate , Hero's Blade , Champion's Helm

  6. Removal (8): Path to Exile , Swords to Plowshares , Terminus , Cyclonic Rift , Wrath of God , Austere Command , Shattering Spree , Lightning Bolt

  7. Ramp/Rock (7): Land Tax , Sol Ring , Braid of Fire , Chromatic Lantern , Azorius Signet , Izzet Signet , Darksteel Ingot

  8. Buff/Protection (9): Flickering Ward , Shimmering Wings , Vanishing , Reconnaissance , Reckless Charge , Brute Force , Infiltrate , Distortion Strike , Iroas, God of Victory

  9. Tutor/Misc (7): Sunforger , Enlightened Tutor , Steelshaper's Gift , Nahiri, the Lithomancer , Luminarch Ascension , Assemble the Legion , Jeskai Ascendancy

Suggestions

Updates Add

Out ---> In [CMC Change]: Reason

Talrand, Sky Summoner ---> Expansion / Explosion [-2]: I have a Talrand deck, so my playgroup is conditioned to kill on sight; I can't remember the last time he survived long enough to lose summoning sickness. Meanwhile expansion is fun situationally, while explosion could be a game ender if I set up Scepter/Dramatic reversal correctly.

Thespian's Stage ---> Sacred Foundry [+0]: I love having options, so TS slots in to most of my decks. That's me being too cute, as I can't recall a single instance of using this as anything other than a colorless mana source in this deck. reprinting the shocklands brought this one to $5, so I snagged and added it here.

Mystic Retrieval ---> Mission Briefing ---> [-2]: Similar effect, but straight upgrade from sorcery to instant speed with added bonus of card selection via surveil 2. Will miss the flashback though.

Anything ---> Thousand-Year Storm [whatever]: TYS is a trap: beware! It looks amazing, but it will burn a turn to give you the option to do what your deck should already be able to do natively. If you built your deck well (in my case 'ok-ish'), you can rely on the storm cards you already put into the deck to end the game this way.

Overall CMC change -4: excellent!

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Date added 9 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

40 - 0 Rares

17 - 0 Uncommons

26 - 0 Commons

Cards 100
Avg. CMC 2.58
Tokens Bird 2/2 U, Monk 1/1 W
Folders +1 Decks I Want to Emulate, Commander, Retired
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