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Battle Rage of the Centaur Warriors

Modern Budget Midrange RG (Gruul) Tribal

Athanor7


Sideboard

Sorcery (4)

Creature (1)

Enchantment (1)


Maybeboard


Budget Centaur tribal. Centaurs only have one lord (Pheres-Band Warchief) but many Centaurs are also Warriors so it's possible to add Bramblewood Paragon as a second lord. Many Centaurs have Trample and Bramblewood Paragon gives Trample too, so Stonebrow, Krosan Hero as a Centaur and a Warrior works perfectly as lord of trampling creatures.

So the first plan is to create an army of pumped trampling Centaurs. The second plan is to combine Trample and Double Strike for a ton of damage, enabling the deck to race for the win in a few turns: there are six cards that give Double Strike (Assault Strobe and Temur Battle Rage) and six cards that pump and give Trample (Llanowar Augur and Ghor-Clan Rampager), so it's possible to have a copy of both on turn 4. The deck can switch from a creature heavy strategy to a racing strategy with the pump spells depending on the situation.

Llanowar Augur works as a blocker in the early game (and as a "pump spell" for the late game; sometimes it's useful to sacrifice him even if we don't know if the next card will be a DS spell, because it may actually be one), Ghor-Clan Rampager is a pump spell in the first place but can also be pumped by Stonebrow, Krosan Hero as a creature.

The deck goes: Turn 1, Llanowar Augur - Turn 2, Bramblewood Paragon - Turn 3, Fanatic of Xenagos or Swordwise Centaur - Turn 4, Pheres-Band Warchief OR Double Strike & Trample spells combined, based on the situation (racing with the DS/Pump spells enables to deal a ton of damage right before a wrath sweeps the board) - Turn 5, Stonebrow, Krosan Hero as a "pump spell" for the last damages the same turn it's cast.

Against a goldfish the deck wins consistently on turn 5 and possibly on turn 4.

There are 25 lands because Stonebrow, Krosan Hero is 5 mana. I put Snow-Covered lands only as Forests because usually Mountains are used for the DS spells (I've put more copies of Boreal Centaur over Swordwise Centaur because on turn 3 I might need to use two green mana for both a Boreal Centaur and a Llanowar Augur, and at times there just isn't a second Forest on turn 2 or 3).

Sideboard: Firebolt against creatures like Baral or Dark Confidant, flashback helps for redundancy. Jaddi Offshoot against burn (gains life and most importantly blocks the creatures) or fast aggro decks (Stonebrow, Krosan Hero has to be cut off in fast matches), in fact Bramblewood Paragon won't help blocking because it must wait for the other creatures to be cast in order to pump them, so the early turns may be a weakness to this deck (I've cut a copy of Obsidian Battle-Axe in the main for one of Jaddi Offshoot in order to have a better turn 1); having 25 lands helps having the fifth land on turn 5 so that it's 4 life gain. Relic and Loaming Shaman for graveyard hate. Ancient Grudge and Cindervines against artifacts, Cindervines has also other uses. Burning-Tree Shaman against Planeswalkers.

I don't know though if Domri's Ambush would be a better card than Temur Battle Rage and Ghor-Clan Rampager, because it would add interaction and +1/+1 counters for Bramblewood Paragon ability... Any suggestion is welcomed!

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Date added 4 years
Last updated 3 years
Legality

This deck is Modern legal.

Rarity (main - side)

11 - 2 Rares

16 - 0 Uncommons

16 - 13 Commons

Cards 60
Avg. CMC 2.47
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