Experiment One: This is one of the two "evolve" creatures in this deck. Because of the combo of getting triggers off of undying, plus also having another trigger from either the 3/3 ape or the tutored creature, this creature can become a threat on turn 2-3 forcing our opponent to expend a valuable removal spell like path to exile (thats like casting a card that does:
: search library for a basic land card and put that card on the battlefield tapped. Our opponent has to discard a card. Then exile (card name)). This also works really well with
Pongify because we can regenerate the
Experiment One.
Noble Hierarch: Noble Hierarch is the best starting play, with either Experiment One or Pelt Collector being the second best. Since this is an aggro deck, we are bound to get mana screwed from time to time, and Noble Hierarch provides mana in all the right colors. It is also a target for one of the combo cards (Pongify, Neoform, and Eldritch Evolution), and exalted provides extra damage even when the heirarch taps for mana.
Pelt Collector: Same reason as Experiment One, except it triggers on death as well. This allows us to attack with a creature like Experiment One, buffing up to a 2/2 with Noble Hierarch to sacrifice it and get a counter on pelt collector.
Young Wolf: This card is extremely powerful, but an extremely terrible starting play. It provides so much value with evolve creatures and the combo cards, and also is very resilient to board wipes. Just combining it with Pongify gives us 5 power for 2 mana.
Strangleroot Geist: This is the second undying creature. The bonus of this one is that we can sacrifice it and attack on the same turn, and following up a Noble Hierarch with this gives us 3 damage even without sacrificing it. It also gives an etb trigger to the evolve creatures, which gets in for a few more point of dmg.
Voice of Resurgence: This is a kind of semi-undying creature. The creature it follows up with is so much bigger and can become game ending, and its also really strong against control decks. Using Renegade Rallier, we can take advantage of the fact that Voice of Resurgence is not returned to the battlefield to stack value on top of value. The fact that it triggers evolve as well is a bonus.
Avatar of the Resolute: This is a big creature that is good in aggressive matchups but terrible in control ones. Because of undying+evolve, we can grow this to be a 6-7 pwr creature on turn 2-3. Trample and Reach are just extras at this point.
Deputy of Detention: If we don't have this card in the Main Board, our chances of winning the game go down 10-fold. There will always be that one pesky permanent our opponents control, and the fact that Deputy of Detention can handle it while being tutorable is huge.
Flickerwisp: This is more of a flex slot, as its not completely good in all situations. However, in the mid-to-late game, removing a blocker, getting 3/1 flyer, and/or bouncing deputy (really good against uro decks) can be extremely helpful.
Evolution Sage: This card lets us get up to 17 pwr on turn 3, and also gives us a few more points of damage when it's most needed.
Renegade Rallier: Renegade Rallier gives synergy with multiple different pieces of the deck. If we sacrifice Voice of Resurgence to tutor this card, the exchange ends with us gaining a both the rallier and the voice's token.
Rhonas the Indomitable: This is the most expensive toolbox card in the deck, and for a good reason. For $11 USD, it is a 5/5 that we can tutor on turn 2-3, with the drawback being easily overcome. The ability to give our creatures trample is really good against opponents with blockers. However, against control matchups, Rhonas the Indomitable will usually not become a creature, and wont have any creatures to target with the ability.