This deck is filled with Pump & Evasion Spells, as these target our Heroic creatures and grow them even bigger, getting the job done quick. The golden pump card is
Scale Up, because for 1 mana, you're creating a 7/5 double striker(menacing.gif). Using Scale Up Alongside other Pump Spells, namely
Mutagenic Growth or
Distortion Strike will devastate opponents.
Vastwood Fortification
is also included as another, weaker option but also helps with the land base due to it being MDFC. As for Evasion,
Distortion Strike acts as both pump and evasion by giving your big Virtuoso/Hero Human Wurm thing(?) unblockable, to the point where you might as well redub the creature type to Horror. Emerge Unscathed doubles as protection and evasion by giving it protection from the color of any current blockers, thus adding more versatility. Also good for if you can't get the kill in 1 turn cycle, because you can easily clean up the next turn cycle with the Rebound effect. However, by far, the most unfair Evasion in this deck is
Security Bypass. Given that your Virtuoso/Hero Human Wurm Distorted Horror thing(??) doesn't have summoning sickness, you net a permanent +3/+3(one from being targeted by Bypass, one from precombat strike, one from main combat strike), growing big fast in situations where you may need another turn cycle to wipe your opponent out or even in multiplayer games! In the end though, turn 2 virtuoso into turn 3
Mutagenic Growth + Scale Up + Security Bypass
,
Distortion Strike
+
Mutagenic Growth
+
Scale Up
,
Emerge Unscathed + Scale Up + Vastwood Fortification
, or my favorite,
Mutagenic Growth + Mutagenic Growth + Mutagenic Growth
will (most likely) kill your opponents turn 3.