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An azorious control deck using an all time favorite of mine Myth Realized. Myth survives Supreme Verdict and gets to close out a game really quickly after you stabilize. It goes under the radar most of the time and when you’re finally ready to attack with it it’s usually like an 8/8. Being able to hold up Render Silent and if opponent plays nothing just pump your myth is really nice. You can also use teferi to bounce a top-decked myth to get a new card and recast it to likely trigger another myth. You do have to play around fatal push with it, but if opponent is playing push then you can run away with plainswalkers or big creatures in the sideboard instead. I rarely side out Myth Realized cause it’s good against aggro and control. But I’d be more inclined to take out a copy or 2 against aggro but still want some in cause of synergy with verdict which you will leave in. The sideboard can be adjusted as the meta shifts but the main deck has stayed the same cause it does exactly what I want it to. Instead of playing instant speed for counterspells and charms I prefer playing proactively landing walkers and enchantments that are all threatening in their own way.

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Date added 4 years
Last updated 4 years
Legality

This deck is not Pioneer legal.

Rarity (main - side)

2 - 3 Mythic Rares

36 - 5 Rares

8 - 5 Uncommons

7 - 2 Commons

Cards 60
Avg. CMC 2.77
Tokens Emblem Elspeth, Sun's Champion, Emblem Gideon of the Trials, Emblem Teferi, Hero of Dominaria, Soldier 1/1 W, Spirit 2/2 C
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