Maybeboard


It's time to get crackin'

Maybe board is potential add ins or things i need to make cuts for.

Now some basics of piloting the deck

Establishing the Atla Titan shuffle:

With Atla and Mirror Entity on board, Eldrazi titan in deck, and a way to buff Atla:

  1. A). Put an arbitrarily large amount of Mirror Entity's ability on the stack by paying 0 repeatedly and holding priority. B). Then in response you can buff Atla, in the case you can not (like you need to cast a creature or sorcery to put a +1/+1 counter on her) switch this step with step A and then proceed.

  2. Mirror Entity becomes 0/0 and dies, triggering Atla's ability. - (Atla will not die since you have buffed it, because Mirror Entity sets base power and toughness)

  3. Atla's ability resolves, cycling through the top of your deck until you hit a creature.

  4. Following any etb triggers or abilities Mirror Entity's next ability on the stack resolves, setting whatever creature popped out to 0/0 and dying

  5. Atla's ability triggers, going for the next creature

  6. Repeat until a titan dies, then shuffle back your graveyard into your deck

  7. You have now established an "infinite" loop of every creature in your deck entering and dying and being shuffled back in.

Atla Titan Shuffle bonus features:

  1. To speed up the time line once you have the mana to do so you can have atla make an egg to increase your egg count so more creatures are dying until all of them enter and die at once making the loop much faster. This is achievable because every dockside entrance makes treasures to use on atla and every Bell-Ringer entrance untaps her for another egg to add. Plus to go even faster Kiki-Jiki can now clone something to die each time he enters as well. At this point you will be getting etbs from all of your creatures at once followed by all death triggers stacking them so Ulamog's death trigger happens last and since this happens before the Atla trigger resolves you now have all your creatures back to grab from the Atla triggers on the stack.

  2. The important etb triggers to remember are: Inferno titan, Riftsweeper, Dockside Extortionist, Elesh Norn (kills dorks due to static effect not really an etb), Eternal Witness,Felidar Guardian, Karmic Guide, and Village Bell-Ringer.

  3. The on Field Effects that matter or can be used in responce to Entity Trigger are: Collector Ouphe (cant sack treasure while he is out), Kiki-Jiki (can clone in response to the trigger giving a free extra egg slot to crack), and Vorinclex (extra mana from lands).

Proceeding forward we have a few cards that combo with the infinite shuffle we have now established

  1. Goblin Arsonist win (with established shuffle)

    a. This is by far the easiest victory line and your main aim most times, this win is naturally assembled by establishing your "infinite" titan shuffle because as you continue to do the shuffle Goblin Arsonist will ping a target for one on each of his deaths. So unless your table can answer him by exile effects or preventing death triggers (which would shut down the shuffle anyway) you have safely secured a way to machine gun down the table.

  2. Inferno Titan win

    a. This is the same as the Goblin Arsonist win as long as etb effects aren't turned off, just slightly faster (3 dmg per vs 1)

  3. Kiki-Jiki combos

    a. Infinite combat damage: This combo requires Kiki-Jiki and either Felidar Guardian or Village Bell-Ringer.

First up will be Felidar and Kiki. This combo works because Kiki taps to make a hasty copy of Felidar and everytime a New Felidar enters it will exile and return Kiki who will be untapped and able to copy it again creating an infinite army of untapped hasty 1/4's to swing at your opponents with. However if combat damage isn't possible you next line to go for would be getting Goblin Bombardment if you don't have it on the field. This allows you to sack your infinite guys to deal 1 Damage to a Creature or Player per sacrifice.

Second up is Kiki and Bell-Ringer. This Works Very similar to the Felidar combo, however Bell-Ringer untaps all creatures you control so it also can combo with mana dorks making infinite mana if you cant swing in for combat damage allowing for more potential lines. However if combat damage isn't possible you next line to go for would be getting Goblin Bombardment if you don't have it on the field. This allows you to sack your infinite guys to deal 1 Damage to a Creature or Player per sacrifice.

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Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

55 - 0 Rares

19 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.28
Tokens Copy Clone, Egg 0/1 G, Treasure
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