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So, This is an Atypical Land Destruction deck, I think. I'm not looking to gain incremental advantage on the board or to stall out the game. Instead, I am looking for clever and interesting ways to explosively finish games via land destruction. I'll still take out your Gaea's Cradle or some other form of obnoxious land that's giving you ramp beyond reason, but I'm not going to stall you out and have you not play the game by exploding your one island. You'll notice there are only two single target land destruction cards here.

Feel free to suggest upgraded cards that do the same thing. I use the Command Zone suggested build theory, but am absolutely willing to break it for a specific purpose.

The Main win conditions here are pretty simple: Blow up Lands and win right there.

Roiling terrain is surprisingly helpful combined with Radiate, to blow up everything on the board, with opponents needing only 9 lands to be taken down from full health, utilizing land Sac outlets like Squandered Resources and Need for Speed to put your in the graveyard before the Apocalypse hits, or using Heroic Intervention to prevent you from taking any damage. Alternatively, have Sanguine Bond in play, stacking the triggers so that all your opponents take damage, and you gain a boat of life before your own kicks in.

Similarly, you can perform similar combos with Impending disaster and dingus egg, Last Laugh, and Bloodchief ascention. Careful with last laugh, though, as you'll be exploding your own creatures without heroic intervention.

One of my favorites is to have Ob Nixlias, Titania and The Meding of Dominaria on board and finding a way to instant speed explode a ton of your lands (Winding Canyon + Keldon Firebombers, Cycling Decree of Annihilation, or Vedelken Orrery + Impending disaster are all favorites) to create a flood of 5/3's and follow it up with Landfalling a ton of damage right into the the opponents faces.

The Gitrog Monster and Vraska Pair nicely, of course, drawing two cards a turn off of sacrificed land, and playing them both with either Windgrace or Crucible or any number of ways.

What I really need to do is find creatures that are going to have the same effects as a number of these cards, swapping out enablers for creatures, also a few additional tutors wouldn't hurt, as I often have to dig for that last portion of a combo. Any help would be appreciated!

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Out: 1x Beacon of Unrest 1x Creeping Renaissance 1x Drown in Filth 1x Impending Disaster 1x Keldon Firebombers 1x Land's Edge 1x Night Dealings 1x Ob Nixilis, the Fallen 1x Caged Sun 1x Constant Mists 1x Crucible of Worlds 1x Daretti, Scrap Savant 1x Heroic Intervention 1x Mina and Denn, Wildborn 1x Need for Speed 1x Oracle of Mul Daya 1x Ramunap Excavator 1x Springbloom Druid 1x Tectonic Break 1x Tectonic Reformation

In: Acidic Soil Ankh of Mishra Collective Voyage Epicenter Eternal Witness Fork Grim Tutor Hypergenesis Imps Mischief Increasing vengeance Liability Mirari New Frontiers Nissa, Vital Force overlaid terrain Pir's whim Reverberate Tempt with discovery Treachrous Terrain Wild Riccochet

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Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

46 - 0 Rares

16 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.81
Tokens Ashaya, the Awoken World, Beast 3/3 G, Cat Warrior 2/2 G, Elemental 5/3 G, Elemental 5/5 RG, Emblem Nissa, Vital Force, Emblem Vraska, Golgari Queen
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