Anje Primer "Work in Progress After some testing, the general consensus on Anje is that you should utilize all the possible madness cards to effectively run a 60 card deck. While many of these cards don't serve a purpose in winning the game, a larger majority do.

How we win The primary line to win is Animate Dead + Worldgorger Dragon First target Worldgorger Dragon in your graveyard with Animate Dead . When it enters the battlefield, it's ETB trigger exiles Animate Dead as well as all of your other permanents. When Animate Dead is exiled, Worldgorger Dragon returns to the graveyard, but when Worldgorger Dragon leaves the battlefield all the exiled permanents return, including Animate Dead . This creates an infinite loop of enters and leaves the battlefield triggers from Worldgorger Dragon . This allows for a number of things to happen 1. This generates infinite mana - The combo requires no mana after the initial costs and every time Worldgorger Dragon leaves the battlefield all lands return untapped (unless they are taplands). We can use this mana on anything, however, if you plan on winning the game you will need to use Avacyn's Judgment 2. This combo generates infinite "enters the battlefield" triggers -This alows us to win the game through the infinite entering of Bloodhall Priest 3. Every ETB untaps Anje -This, along with Kozilek, Butcher of Truth , allows us to sculpt our hand and find one of our previous combo pieces.

Protection The Rakdos colors are difficult because there are very few pieces of true protection. To get around this hurdle we utilize several stax pieces to slow down our opponents and effectively protect our combo.

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Date added 4 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

44 - 0 Rares

20 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 3.11
Tokens Spirit 1/1 C, Zombie 2/2 B
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