Well, in case you didn't notice just giving the list a quick glance. This is my combo deck. This is 100% a work in progress. It started about a month ago, and I've been picking up a couple pieces every couple weeks, and trading here and there.

I'll be keeping track of everything in the updates section as this improves.

There's a lot of card draw to work with early game. As of right now, T1 is either a Preordain, Brainstorm or tutor, usually. Tutors are dependent on what I have in hand. But I find this deck is super Deadeye Navigator heavy. Often I'll pull him out of the deck early. That's something I want to work away from. It can be too much of a crutch. T3 is an obvious Animar. I'll be speeding this up as well, I'm hoping.

From there I try to put down a few dorks, Zhur-Taa Druid, Birds of Paradise or Bloom Tender. Start getting value out of them with Shrieking Drake and Dream Stalker.

Combo's start coming out around now. We have our mana combos to start:

Grim Monolith / Basalt Monolith + Power Artifact

Palinchron + Deadeye Navigator

Of course with that combo you can use the infinite mana to infinitely recast Palinchron to put however many counters on Animar, Soul of Elements as you'd like.

Cast a prime speaker zagana and draw your whole deck. Or a Siege-Gang Commander / Triskelion to do infinite damage. Pull out a Taunting Elf for some easy commander damage wins.

There's a lot of options. But there still could be more! Advice needed/wanted.


Updates Add


Date added 6 years
Last updated 6 years

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

38 - 0 Rares

16 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.92
Tokens Domri, 3/3 Elephant, 1/1 Goblin, */* Wurm
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