Who needs a combat step? Lets just be cool. Come on, let's build a ladder, watch the sunrise, or meet an eccentric laboratory assistant. ♥

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Planar Cleansing : In flux with Akroma's Vengeance. I'm worried about triple White to cast but I've been playing against more high-value planeswalker decks and I'm no where near proactive enough to deal with those decks without a card like this to deal with them and their engines.

Humility : I'm running more creatures in this version than I have in the past. I feel like it takes away people's incentive to attack each other and will only focus on me. It also takes away my triple back-up, do-nothing, "my hand is literal nothing" plan of actually playing out Angus.

Oath of Teferi : It will probably lead to me winning a game at some point, but there are so many games where I don't have an opening to cast Mirari's Wake so casting what is essentially a 4 mana enchantment that doesn't do anything doesn't seem like it'll be great in anything but a game I'm already on a path to winning. Though since cutting Thespian's Stage, it's one of the easier ways to reset my Glacial Chasm which has been important in more than a couple games.

Teferi, Hero of Dominaria : Y'all, I wanna like this card so much. Maybe if I was playing bounce lands to get more value out of untapping them, but the two extra mana doens't open a lot of lines for me. The ceiling of being a powerful wincon though might be enough to keep it even over a card like Jace, Wielder of Mysteries considering the amount of times I've tried to win through LabMan and said "screw it" and used an easier way to win.

Narset Transcendent : Kind of like Teferi, Hero, except it doesn't always draw you a card and draws so much more hate. Not a lot of things worth casting with Rebound except Recurring Insight, but that does it anyway.

Cavalier of Gales : Just a cool foil I picked up. I think I have enough shuffle effects for the Brainstorm front half to be decent enough. I have games where I draw a lot of cards but have little to no actual card selection so hopefully this helps. Having a creature I don't feel bad wrathing is another plus. Triple Blue is a bit of a headache too though especially since most spells I want to play at instant speed are double blue as it is.

Tatyova, Benthic Druid : It's a creature. I usually draws me 1 or 2 cards, but I end up wrathing it more than anyone else and it's often not worth EWitting back over something else.

Alchemists Refuge : Colorless land in a pretty color hungry deck is a pretty big con for this one. Though instant speed wraths or endstep planeswalkers seems pretty dec. Haven't gotten to really use this to full effect though it might be a Wargate target in future games early on.

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Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

50 - 0 Rares

18 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.63
Tokens Ashaya, the Awoken World, Beast 3/3 G, Clue, Elf Druid 1/1 G, Emblem Narset Transcendent, Emblem Tamiyo, Field Researcher, Emblem Teferi, Hero of Dominaria, Emblem Teferi, Temporal Archmage, Spider 1/2 G, Spirit 1/1 C, Treasure
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