This is a landfall deck with an elemental subtheme. It has a lot of your typical landfall synergies (ramp spells and fetch lands) with a mix of pet cards. Omnath makes giant elements that are used primarily in combat. The death trigger for elementals can be abused with sacrifice outlets, but it's mostly there as board wipe mitigation.

Gameplan

This deck has a high mana curve and needs to ramp aggressively. At some point you want to stick a landfall payoff (like Omnath) and then keep using fetch lands and ramp spells to take over the game. Starting hands should have at least 3 lands for the deck to be functional.

Synergies

Power level

This is a reasonably optimized landfall deck. It's missing a few classic landfall pieces (like Ramunap Excavator and Field of the Dead), but it has a good number of fetch lands and powerful payoffs. The mana curve is a bit high, so the deck sometimes dies before it gets going. But it's a terror late game very capable of launching big mana threats. It's probably 7 or 8 out of 10. It's definitely not efficient enough to be CEDH, but it will likely run over most precons.

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99% Casual

Competitive

Date added 2 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

38 - 0 Rares

15 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.72
Tokens Beast 3/3 G, Beast 4/4 G, Copy Clone, Elemental 1/1 R w/ Haste, Elemental 2/2 G, Elemental 5/5 RG, Emblem Nissa, Vital Force, Emblem Nissa, Who Shakes the World, Emblem Wrenn and Seven, Enchantment Golem 3/3 C, Food, Insect 1/1 G, Lizard 8/8 R, Plant 0/1 G, Treasure, Treefolk */* G w/ Reach, Zombie 2/2 B
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