Do you ever just read some flavor text and N E E D to build a deck? Well, ever since I read Doran, the Siege Tower 's Flavor text i've been in love with the idea of treefolk tribal.

You might notice that there aren't any artifacts. That is on purpose. This is a deck that I tried to make as competitive as I could while still being very vorthos, and the fathers of the forest have no use for the machines of man.

You are obligated to talk in a deeeeep voice and to take a loooooong time talking when you play this deck.

Treefolk don't have a lot of power at base, but they've got great toughness. Doran, the Siege Tower and Assault Formation let us deal as much damage as we can take and really set up the core of the deck. i.e. Just kind of hitting people with bigass trees.
Your primary wincon is just beatdown, so Rogue's Passage is here to help Doran connect for commander damage, and Tower Defense helps with a sudden alpha strike out of nowhere. Debt to the Deathless is your backup wincon. Lategame you can easily drain the table out with all the ramp you'll have.
From seed to sapling to sycamore, this is how you start planting the resources you need to grow a win. Sakura-Tribe Elder and Farseek are your fast ramp, where Mirari's Wake and Vorinclex, Voice of Hunger are late game houses that keep your mana pool topped off for when you wanna cast a few 6 mana trees in the same turn.
Resources are key to an undersupported tribe, so you'll need a full grip to hang with that one guy and his tuned Krenko deck. Abzan Charm , Heartwood Storyteller , Phyrexian Arena , and Ulvenwald Observer are here to keep your hand filled, while Demonic Tutor , Fauna Shaman , Treefolk Harbinger , Worldly Tutor let you get specific cards to ease your progress.
Doran is only 3 mana for an unassuming 0/5. When you've done 15 commander damage to two people on the board though, people get jumpy. Casting Doran for the fifth time a game is 11 mana and that's not a place we wanna be, so we run all sorts of protection. Asceticism and Privileged Position give your team hexproof, while Heroic Intervention and, honestly the best card in the deck, Timber Protector give them indestructible. If you've overextended and don't want to die on the clapback, Reach of Branches , and Great Oak Guardian can give you the blockers you need to make it to your next untap.
Sometimes the only way to survive though, is to remove the threat altogether. Someone's always playing some wild combo nonsense, or producing more goblins than is healthy, so we run a bunch of removal to nip those problems in the bud, so to speak. After all, if trees could fight back we wouldn't have a burning Amazon right now. Your best removal spells are Fell the Mighty and Wave of Reckoning as they will usually wipe the board, but completely spare your forestfolk. Lignify and Song of the Dryads are flavorful ways to neuter problem commanders, and Utter End is here for anything else.
Between fetchlands, shocklands, Bitterblossom , Phyrexian Arena , and your reputation as a degenerate combo player, you're going to be losing a lot of life, so cards like Trostani, Selesnya's Voice , and Orchard Warden are here to offset that. You can also pop a Debt to the Deathless early if you're in dire straights, seriously it gains you so much life.
S Club 7's gonna Bring it all Back to you with choice recursion cards. Journey to Eternity   works as a great source of protection before becoming a reanimation engine, and Deadwood Treefolk is a prime target as it nets you cards from the grave as it enters and leaves, no sac outlet required.
Planeswalkers are good. Freyalise, Llanowar's Fury ramps, removes problematic permanents and draws us cards, Elspeth, Sun's Champion creates blockers wipes the board, often sparing our own, and provides a win con via the flying death tree emblem, what's not to love?
This is just for flavor, differentiating between the Treefolk of the deck, the non-tree denizens of the forest and the unsavory darkness that lurks in the deepest woods. (I couldn't in good conscious put the praetors in with the children of the leaves.)
Thanks for reading I love you all so much <3

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Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

45 - 0 Rares

21 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.98
Tokens Beast 3/3 G, Elf Druid 1/1 G, Emblem Elspeth, Sun's Champion, Faerie Rogue 1/1 B, Saproling 1/1 G, Soldier 1/1 W, Treefolk Shaman 2/5 G
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