Sideboard

Instant (4)

Sorcery (4)

Enchantment (6)


Maybeboard


CARD REASON
Slippery Bogle... what more can you want than a turn 1 1/1 hexproof, being that the deck is named after him hes a instant include, also the fact that i'm not using like a typical bogles deck I loose acess to Gladecover Scout
Kor Spiritdancer is for draw power, thats pretty much the only reason she's here, draw power, and shes damn good at it too. shes the reason this decks works with a bunch of 1 drop enchantments, without her it can run out of steam (there is Curiosity but its not as effective), you can use her for beat down but "dies to removal" is scary if your gonna be piling enchantments onto something
Invisible Stalker is your 1/1 hexproof and unblockable for , not bad, works wonders with Hidden Strings and Curiosity. in your starting hand you're gonna need 1 of these or Slippery Bogle to pile your enchantments onto otherwise mulligan till you get one :p

CARD REASON
Talisman of Progress a nice little bit of mana ramp, a nomral hand to keep would have 2 land so this gets it up to 3 mana to keep a counterspell open or dump more enchantments. This also allows the option of turn 1 Slippery Bogle, turn 2 Talisman of Progress, turn 3 Worship, if your lucky of course. cons of this card is that its not a enchantment, so it becomes usless when you sideboard in a Kataki, War's Wage against a artifact deck
CARD REASON
Glacial Fortress is $2.5 and 99% of the time comes in untapped (you might have to play it turn 1 and Port Town doesnt help sadly) very good land for its price
Hallowed Fountain comes in at $6.5, both colours, can come untapped if need be pretty simple. Also allows Glacial Fortress and Port Town to come in untapped
Port Town comes in pretty cheap at $3 and from testing it comes in untapped about as often as Seachrome Coast but its cheaper so why not.
Island + Plains because 12 land isn't enough and all the other non basic land is a bit pricy. 7 of these puts us at 19 and we only really need 2 to win so 19 is enough
CARD REASON
Worship is the easiest way to win... take as long as you like to beatdown with 1/1 unblockable or whatever you so desire. just take note that they can get you to 1 life and play Blood-Toll Harpy for example, life loss and damage are different just keep that in mind.
Curiosity for drawing cards pretty much every turn with hard to block creatures its well worth its . Green has Keen Sense which is the exact same so this wasn't a deciding factor on what colour to play
Daybreak Coronet is the kitty with a scarf, for giving +3/+3 and has first strike, vigilance, and lifelink this was a must include. the only thing i don't like about this card is that you need a aura on your creature, not that this is hard to pull off but it means that you cant use it on turn 2.
Ethereal Armor is incredably broken in this deck. if you have a Kor Spiritdancer and you are able to just spam 1 drop auras and draw into more auras, Ethereal Armor can make your creature go from big to massive. For only this card is a must have
Spectral Flight i've decided to use spectral flight due to the removal of Arcanum Wings i needed some evasion and against decks with tons of kill spells Kor Spiritdancer is too much of a hastle and will get sideboarded out so +2/+2 is a decent buff for where 1 drop spam through Kor Spiritdancer wouldn't actually work
Hyena Umbra is a amazing card, as well of fitting the mana aura theme it provides more first strike (along with Daybreak Coronet and Ethereal Armor), a +1/+1 buff that you cant be mad at, and also Totem Armor is the best ability it gives, being a 1 off indestructible for is great, to just add indestructible to a creature the best option is Indestructibility comming in at with no additional buffs
Leyline of Sanctity is the best card to give yourself hexproof to prevent a lot of effects. normally this would be in the sideboard but there is no point loosing game 1 if you get this and Worship its pretty much gg but without Leyline of Sancity they could make you sac creatures and ruin your combo also a more versatile with effects like target player looses life that bypasses Worship also screws over mill
CARD REASON
Stubborn Denial hard counter for 1 it pretty strong, even if your are stuck with a 1/1 you can still counter if they fully tap out. Spell Pierce is in the sideboard for if they are spamming things that kill you or your creatures, Spell Pierce is more consistent but less powerful
CARD REASON
Gift of Granite is pretty much only there to get your Kor Spiritdancer out there and keep it safe from things like Dismember or Lightning Bolt as it has flash and buff her up to a 2/6
Hurkyl's Recall do i have to spell it out R.I.P a.f.f.i.n.i.t.y.
Leyline of Sanctity is their for mainly "target player sacs a creature" and things along that line that bypass hexproof and totem armour. as a added bonus this screws over mill and burn decks big time
Spirit Link is for super agro decks where you need more life gain and you aren't getting Daybreak Coronet out consistent enough, unlike Lifelink you can play this on a opponents creature and you gain the life from the attack
Stubborn Denial is for somthing like ad nauseam that wins without creature interactions or if your gonna swing for lethal and they throw up a fog or anything thats gonna stop you from winning, used to be Spell Pierce but getting your creature over 4 power is easy so might as well make it a hard counter

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Date added 7 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

0 - 2 Mythic Rares

31 - 8 Rares

16 - 2 Uncommons

10 - 6 Commons

Cards 64
Avg. CMC 2.30
Folders Neat, decks, Jank Brews
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