Amonkhet Minotaur Tribe

From a TappedOut user:
"good luck in your so-called tournaments ..."

"Mimics & Bovines," by Timmy John & The Amonkhells
The following is a parody of "Crimson and Clover," by Tommy James & The Shondells. (Lyrics by Gattison.)

Well I cast Bloodrage Brawler
And then I cast Ahn-Crop Crasher
Mimics & bovines
Every Friday night

It's midnight in Zulaport
Neheb's a worthy warrior
Mimics & bovines
Every Friday night

(Tap) (Throne of the God-Pharaoh)
Now all my creatures are swingin' (Throne of the God-Pharaoh)
Triggerin' everything (Throne of the God-Pharaoh)
It's a Standard beating (Throne of the God-Pharaoh)
Mimics & bovines

Mimics & bovines, every Friday night (x3)

Take it to the face

is appreciated if you like this deck, or add it to one of your folders.

C'mon, show some love.

Under Consideration


  1. This deck relies a lot on Minotaur synergy.
    Suggesting Creatures that aren't Minotaurs has to be for some amazing reason eg. Metallic Mimic can be a Minotaur and gives +1/+1 to other Minotaurs, Zulaport Cutthroat allows Ondu Champion's Rally ability to trigger, as well as giving some value in the face of a board wipe.

  2. If this deck ends up with only one or two cards in hand THAT IS A VERY GOOD THING. It means that Neheb, the Worthy will be able to give all Minotaurs +2/0, no cards will need to be discarded if Neheb, the Worthy deals damage, and no cards will need to be discarded to play Bloodrage Brawler.
    Those are all very, VERY good things.

    That being said, you don't want to get stupid about things and deliberately dump the cards in your hand unnecessarily.

You need a lot of practice to learn how to play this deck, so you can get the most out of it.


  • It's best to choose Minotaur early on with Metallic Mimic, but you can choose Ally later in the game if you need to activate the Trigger on Ondu Champion.

  • If you have an Artifact on the field Unlicensed Disintegration will also hit the Opponent for 3.
    There are quite a few of these in the deck.

  • If you have a Legendary in hand that is the same as one on the field, and you need to lessen your hand size for Neheb, the Worthy, cast the Legendary in your hand and then choose it as the one to sacrifice due to the Legendary rule.

  • If you have five or six lands on the field it is sometimes worth hanging on to a land in your hand, as you can discard it to play Bloodrage Brawler. You need to work out whether it is better to do that, or play the land to get more Cut / Ribbons life loss through.

  • You need to be very aware of the synergies between all your cards during the late stage of the game.
    If you time it right you can get your Minotaurs to have +2/0 and Trample, have them die to deal 1 damage to your Opponent while netting you 1 life (with Zulaport Cutthroat), or buff an unblocked Creature with Supernatural Stamina to get an extra 2 damage through.
    You can also pump Minotaur Sureshot to get more Trample damage through.
    Always take a good look at your board and think through the sequence of moves, to work out if you can end the game.

Early Game

Mid Game

  • Neheb, the Worthy is the priority at this stage of the game due to his First Strike ability.
    If Metallic Mimic has given your Minotaurs +1/+1 then giving them First Strike as well shuts down a lot of threats.

  • Ahn-Crop Crasher is excellent to play and Exert right away, to stop your Opponent's biggest Creature from blocking.
    You need to assess the board to see whether you can just attack without Exerting, which is usually better.

  • Hanweir Battlements allows you to give your Creatures Haste.

  • Zulaport Cutthroat gives value if your Creatures die from a board wipe.

  • Minotaur Sureshot is another Minotaur body to benefit from all the Triggers, as well as providing some answer to fliers, and allowing the last bit of lethal Trample damage through.

  • If possible, leave Mana up so you can give a Minotaur Supernatural Stamina if an Opponent tries to Destroy it, or to help it block and survive.

Late Game

  • Ondu Champion is important in the late game to get Trample damage through.
    When this is paired with First Strike damage it means that you can kill Opponent blockers while still getting some hits in.
    Ondu Champion's ability can be turned on by itself, Zulaport Cutthroat, or Metallic Mimic choosing Ally.

  • Playing Supernatural Stamina to pump a Creature, prior to combat damage being assigned, is often does the last bit of damage you need.

  • Alternatively you can cast Cut / Ribbons from the Graveyard to finish the game in one hit.


  1. Early hits from Bloodrage Brawler and Ahn-Crop Crasher.

  2. Constant pings from Throne of the God-Pharaoh.

  3. Trample damage, paired with +2/0 for all Minotaurs, and pumps for Minotaur Sureshot.

  4. Supernatural Stamina or Zulaport Cutthroat to get final damage through.

  5. Finishing with life loss from Cut / Ribbons.


Lands produce more than as that is necessary in the early stage of the game.

I have only used three Smoldering Marshes, as I found more than that was slowing down the early game too much.

Hanweir Battlements allows Creatures to have Haste in the late game.

Cut / Ribbons kills most Creatures, then can be used as a game finisher.

Fatal Push hits Heart of Kiran or other annoying early Creatures.
You can also use the Legendary rule to activate Revolt on Fatal Push, sacrificing the Legendary permanent that is currently on the field.

Lay Bare the Heart is used against Control decks to see what they have, and remove the most threatening spell.
Knowledge is power.
It can also remove deck accelerators such as Cryptolith Rite, and Enchantments in general.

Murder kills just about any Creature.

Scarab Feast can take multiple spells away so Torrential Gearhulk can't play with them, empty Zombies from the 'Yard, or stop things like Scrapheap Scrounger from recurring. It can also shut down Aftermath cards.

Possible Sideboard Cards

By Force takes out Vehicles, Torrential Gearhulk, or any other annoying Artifact.

Collective Brutality comes in against Control for hand disruption, using its first mode. Other modes can be used in the late game.

Final Reward is another piece of Creature removal, that also takes care of Indestructible Creatures.

Magma Spray Exiles Scrapheap Scrounger, or another early threat.

Never / Return stops Planeswalkers dead, and puts another body on the board to trigger Zulaport Cutthroat. Don't be afraid to use it as extra Creature removal.

Oblivion Strike is extra removal that can also take care of Gods.

Transgress the Mind comes in against Control decks to see what they have, and remove the most threatening spell.
Knowledge is power.
It can also grab Ulamog, the Ceaseless Hunger.

#1 Black Zombies by Gerry Thompson


3x Bloodrage Brawler
1x Cut / Ribbons
1x Mountain
1x Swamp
4x Throne of the God-Pharaoh
3x Zulaport Cutthroat


3x Fatal Push
4x Lay Bare the Heart
3x Murder
3x Scarab Feast

The goal is to outrace this deck. If you can attack without trading too much, or losing the game next turn, you should.

You can get rid of key threats with Cut / Ribbons, and Unlicensed Disintegration.



2x Minotaur Sureshot
1x Throne of the God-Pharaoh


2x Cut / Ribbons
1x Final Reward



3x Bloodrage Brawler
1x Cut / Ribbons
1x Mountain
1x Swamp
4x Throne of the God-Pharaoh
3x Zulaport Cutthroat


3x Fatal Push
4x Lay Bare the Heart
3x Murder
3x Scarab Feast

The goal is to run this deck out of spells that can get rid of your Creatures, while having enough spells to save your Creatures, and to get rid of theirs.


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