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Aminatou, Manipulating Fateshifter

Commander / EDH Combo Competitive Primer WUB (Esper)

Yarok


Aminatou, the Fateshifter

Aminatou’s Strategy

At first glance, Aminatou could trick any beginner and/or pro into thinking, “wow, we got a low level beginner here. Great. What a stupid commander.”. But if you take time to look at the card you can see the true power behind animatou’s Design. Let’s take a look.

When you take a look at Aminatou’s first loyalty ability, I looks quite strange. Plus Aminatou for one to draw a card and then just put a card from your hand back on top of the library? How do you utilize something like THAT!? My way of utilizing it would be quite simple, no crazy infinite combos and stuff. Let’s say in my opening hand I have an Entreat the Angels. I could use Aminatou’s plus one to draw a card, and then put the entreat the angel back on top of the library. Next turn, I draw the Entreat the Angels, and I pay its miracle cost, because I drew it as my first card. So, you can use Aminatou’s plus one loyalty ability to manipulate the top of the deck, allowing us to top deck miracles.
Animator's second loyalty ability allows us to blink our creatures. This minus’s her by one loyalty counter. By blinking cards with ETB's such as Agent of Treachery. Agent of treachery would blink in, causing its ETB (enter the battlefield) ability to trigger, allowing me to steal my opponents stuff. When you combo Aminatou, the Fateshifter, Agent of Treachery, and Panharmonicon, you can be incredibly powerful, able to steal all your opponent's permanents and then draw cards of Agent of Treachery‘s second ability.
Aminatou’s ultimate is still quite a mystery to me, but how I envision using it would be to utilize Teferi’s protection. Its ability would phase your field out, but Aminatou’s ability would still resolve. So, you would get to keep your whole board, take your neighbor’s stuff (all of it), leave the neighbor (who you didn’t steal stuff from) completely defenseless, or in a 1v1, basically completely reset your opponent's boards. This ultimate is extremely powerful, and also underrated. Animator's second ability can combo massively with this ultimate because if you flicker your permanents while under your opponent's control, you would get them back.
That was all about Aminatou, the Fateshifter, which is the commander, and probably the most vital part of the deck. It’s time to talk about the deck itself...
This decks main strategy is to manipulate the top card of the library, flicker your creatures for ETB triggers, and completely stealing your opponents boards by utilizing Aminatou, the Fateshifter’s three loyalty ability’s. For more information on that, look at the accordion above, giving you a detailed explanation of each of the ability.
This deck does not contain much ramp, but the cards that ramp are... Sol Ring, Solemn Simulacrum, Land Tax( if you consider this ramp), and Smothering Tithe(if you also consider this ramp).
No deck is complete with out removal and board wipes. The removal spells and board wipes if this deck are Anguished Unmaking, Banishing Stroke, Cyclonic Rift, Despark, Path to Exile, Swords to Plowshares, Vanishment(removal??? What do you guys think. Comment),Cataclysmic Gearhulk, Noxious Gearhulk, Ravenous Chupacabra, In Garruk's Wake, Devastation Tide, Winds of Abandon, Settle the Score, and Terminus.
Some of the most important cards in this deck are the top-deck manipulating cards. Those cards would beeeeee... Scroll Rack,Sensei's Divining Top,Djinn of Wishes,Gonti, Lord of Luxury, card:jelira, master polymorphist, Polymorph,Twilight Prophet,card:yennet, cryptic sovereign ,Lim-Dul's Vault, Oracle's Vault, Ponder, Portent,Jace, the Mind Sculptor,Soothsaying, Predict, Aminatou's Augury
The second most important mechanic in this deck must be flickering (and ETBs, they are the same to me). The cards with this mechanic in this deck are...Panharmonicon,Agent of Treachery,Wishclaw Talisman, Azor, the Lawbringer,Baleful Strix, Cataclysmic Gearhulk, Djinn of Wishes, Gonti, Lord of Luxury, Hostage Taker, Torrential Gearhulk, Noxious Gearhulk,Phyrexian Delver,Soulherder, Sun Titan, Solemn Simulacrum, Ravenous Chupacabra, Rune-Scarred Demon,card:Venser, the sojourn and Oath of Teferi.
Every deck needs draw. Many beginners overlook draw because they might think it is weak to or lame, but it plays a vital role in all decks. My draw spells are Baleful Strix, Sensei's Divining Top,Azor, the Lawbringer,Solemn Simulacrum(When it dies), and Twilight Prophet(putting a card in your hand is literally drawing, but if a trigger would trigger when you draw a card, from a card like Consecrated Sphinx, it does not trigger),Drawn from Dreams(read twilight prophet),Portent,Ponder,Sphinx's Revelation, Jace, the Mind Sculptor,Mystic Remora,Rhystic Study, and Sorin, Grim Nemesis(read twilight prophet).
It is good to have a tint of recursion in a deck, so I put in Entreat the Dead,Phyrexian Delver,Sun Titan,Torrential Gearhulk,
Other than The main groups of the deck (which are stated above), there are other cards that do other things. Some examples are token generators, Combo pieces, etc. card like these in this deck are... Teferi's Protection(phase out+combo piece),Entreat the Angels(token generator+ miracle+ combo piece), and Temporal Mastery(extra turn+ miracle+ combo piece)
A primer was promised, so here it is...

Gameplan

Early Game

intro

For competitive decks like these to work, you want to be able to threaten your opponent by turn 3-4.

First few turns

On these first few turns, you will build up your mana base and get out some key combo pieces that will seem harmless, but become a threat in the late game. You will also Want utility cards and cards that will push you ahead in the game. Some examples would be Sol Ring, Land Tax, Soothsaying, Mystical Tutor, Sensei's Divining Top, Mystic Remora, Lim-Dul's Vault, Scroll Rack, Rhystic Study, and of course, Aminatou, the Fateshifter.

Late Game

You hit the big bad late game when you have a value engine, big or small. In the late game, you will have to utilize Aminatou’s loyalty abilities to generate tons of value. With this value, you will combo of and destroy your opponents, or just smash your opponents faces in by Polymorphing your creatures with Jalira, Master Polymorphist, or Polymorph.

Extra piloting tips can be requested in the comments.
If there is anything else you need to know, go check out The comments. If you still have questions after that,comment your question and I will do my bets to answer.
For many combo players, commanders like Aminatou are easily overlooked. When I saw Aminatou,I will admit, I also overlooked it. But one day, I looked at a miracle card and Aminatou popped into my head. I started looking deeper, going onto sites like EDHREC, for more information on Aminatou as a commander. When I saw what she was capable of, I instantly fell in love with her. After some more research and a tough few days of grinding synergies and combos with her, I knew how to make this commander deck. I chose Aminatou because she can create a freaking MASSIVE value engine when combined with the right cards. Combos were also a thing I loved, so I chose Aminatou because she was a high synergy combo card.
Xantcha, Sleeper Agent’s Fake Group Hug. If you want your deck to be in here, tell me in the comments.

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Casual

93% Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

32 - 0 Mythic Rares

38 - 0 Rares

12 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.66
Tokens Angel 4/4 W, City's Blessing, Emblem Venser, the Sojourner, Treasure, Vampire Knight 1/1 B
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