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Just like Goku & the other Saiyans from the Dragon Ball (Z/GT/Super) universe, Korlash & co only grow in Power as the battle wages on..


(In short) This is accomplished by running virtually ALL of the Land Ramp available in Mono-Black, all of the “Swamps-matter” cards, the best sources of Protection & Evasion, and then packing the rest of it with various forms of efficient Draw spells..

Challenge: Play at least 1 Land every turn... for the entire game!!

While yes, Korlash, Heir to Blackblade is the Commander, and this is technically a Voltron deck; however, due to there being a number of other "Swamps-matter" creatures in the 99 as well, we are not completely dependent on the Commander. On the contrary, it is generally advantageous to play them first..

sub-Commanders Show

Lieutinents Show

These can wield Voltron Equipment & Enchantments pretty well themselves..

All of the Voltron pieces can be roughly divided into three classes..

All of the various equips & other goodies to keep doubling your Power level until_

It's over 9000!

The various Equipments & Enchantments can be analogous to ever increasingly higher transformations & ascensions (Kaioken, SSJ-1, -2, etc).. While the single-use Instants & abilities as signature attacks/Finishing Moves (Kamahamaha; Final Flash; etc)..

Speaking of doubling power, did you know that an opponent requires less than half as many poison counters as they do Commander damage to die?!

Although Korlash can effectively blank most forms of removal by holding up multiples of , having efficient sources of Indestructible & Hexproof is nothing to sneeze at..

All the Power & Protection in the world means nothing if you can't use it. Use any of the following to lube up your big black monster (ranging from Trample to outright Unblockablity), and let your opponents fight over who's going to take it first!

Trample +

Conditional Evasion

Unblockable


YaRg?! Show

Shiny!! Show


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Revision 13 See all

(3 years ago)

+1 Gravestorm maybe
Date added 3 years
Last updated 3 years
Exclude colors WURG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

36 - 0 Rares

17 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.05
Tokens Emblem Liliana of the Dark Realms, Marit Lage, Phyrexian Germ 0/0 B, Saproling 1/1 G
Folders blackdecks, Deck inspiration, My hands
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