Maybeboard


Ever thought Ancestral Recall shouldn't be banned? I mean, it's only a mere three cards for 1 mana. Surely we can do better...

How about 5 cards? 10? 37? The rest of your library?

Now we're getting somewhere! BEHOLD! Ink-treader, the most fun (and most unnoficial) commander you will see today. The plan is simple: play creatures, play Nephilim, play a card draw spell, win the game. Easy, right? Hm... I might have skipped a step or two here... Let's take it from the top.

"So what does Ink-treader do?" Simple, any spell that targets only it gets a copy targetting each other (legal) creature on the field. Cast Defiant Strike on Nephilim with 5 creatures on board? Draw 5 cards. Oh, would you look at that, we drew Charge Through . Guess we'll draw 5 more!

"Ok, so we're drawing cards, but we're running out of mana. Now what?" Just untap our mana creatures with Twiddle , Refocus , etc. Our ramp is creature based, since more creatures means more card draw.

"Alright, we've drawn cards, made more mana, drawn the rest of our library. How exactly do we win". Uh, Laboratory Maniac ? "Oh, right." We can also win with Ral, since we copy a lot of spells. There is also an infinite combo: Jeskai Ascendancy + Sprout Swarm + creatures to cast Sprout Swarm (one of them producing mana) = Infinite mana + infinite creatures with infinite power (also infiniting looting. Ascendancy does a lot, doesn't it?)

This is how the game usually plays out.

  • Turn 0: Keep a hand with enough mana for Ink-Treader, 1-2 of the mana sources being creatures and a card draw spell;
  • Turn 1: Land, mana creature, pass;
  • Turn 2: Land, mana creature, pass;
  • Turn 3: This is the risky turn. You can tap out, play Ink-treader and pray for no interaction. Why would you expose yourself like this? Because;
  • Turn 4: You have Ink-treader, a couple of mana-creatures and lands untapped and a draw spell in hand. If you get to this position, the game is basically over.

Now is about finding the best timing to go off. You can win at instant speed, so don't worry about getting to your turn. If an opponent goes to combo or disrupt your board, respond by drawing a handful. If you find more card draw, now it's about keeping the cards rolling, using your mana efficiently, and you'll likely win.

"How do we win at instant speed?" Savage Summoning gets an uncouterable flash Lab Maniac. For everything else, Swell of Growth puts Emergence Zone in the field and Electrodominance targets, so it gets copied and allows you to cast a bunch of spells. On that note, if you time it right, Electrodominance and Kari Zev's Expertise let you cast most of your deck-> One copy lets you cast a card draw for free, finding you more card draw that you cast for free with the remaining copies.

You can also weave spells between the copies. Let's say you have 6 card draws on the stack, but you're running low on mana and need a Twiddle effect. Let the first copy resolve, drawing 1 card, then 2, 3, 4, 5... you didn't find an untap effect? Mystical Tutor for one, and draw it with the last copy.

There are a lot of synergies hidden within, and if I could, I would talk about every single card choice. However, this is looking less like a summary and more like a dissertation, so I'll have to cut short and let you figure out the rest!

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90% Casual

Competitive

Date added 5 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

53 - 0 Rares

12 - 0 Uncommons

30 - 0 Commons

Cards 100
Avg. CMC 1.96
Tokens Beast 3/3 G, Bird 2/2 U, Copy Clone, Elemental 1/1 R, Saproling 1/1 G, Soldier 1/1 W, Spirit 1/1 C, Wolf 2/2 G
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