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The first half of this questions is pretty obvious. Tymna is a powerhouse of a commander at three-mana and this creature utilizes a handful of evasive creates to generate the card draw off her. To piggyback of that, Silas Renn, Seeker Adept is one of those evasive blockers. At three-mana, it's easy to drop him fairly early and not many people want to give up their creatures on board to a death toucher. Silas Renn is always a great safety valve for if things go iffy and someone happens to destroy your combo piece, you swing in with Silas and recast it. It also works well with cards like: Lotus Petal, Mind Stone, or even a Baleful Strix, recycle them all day.

The deck originated as an Alela, Artful Provacateur build that was powerful and quite similar, but didn't have that extra push that I wanted to necessarily bring it into cEDH territory.

  • Opening hand:

There's a handful of successful keeps. They'll typically contain 1-3 (pushing it)land, a mana rock or two, a tutor and a piece or two of disruption or early game swings (e.g. Serra Ascendent). With how the deck functions it's fairly easy to determine if a hand is worth keeping or not. a Turn 2 Tymna is great, an early disruption (Hushbringer, Cursed Totem, etc.) or tax piece (Rhystic Study, Mystic Remora, etc.)

  • Early Game:

As mentioned above, there's a lot of different ways to go about the early game, I think it's pretty easy to pivot on your general game plan based off your opening hand pieces -- if it's worth keeping. A lot of times it's dropping mana rocks into tax pieces, sometimes it's casting a turn 2 Tymna, sometimes it's a Dark Ritual into a Necropotence and going in. I've been trying to analyze my opening hands from a harsher perspective lately to determine what may considered a "trap hand", something that looks like a keep but ends up being far too slow and not enough to kickstart any type of engine.

  • Midgame:

Analyze your opponents board state. If your table is rampant with creatures, lay back, get in where you can and focus more on disruption -- occassionally dropping a mana rock or s/tax piece and holding counter magic. If you're playing against control decks or there's barely any creatures, always attack to get that sweet, sweet Tymna draw. Typically if board wipes happen, I won't cast Tymna past 5cmc. If you have constant openings from one player to attack, go after it. Player removal is the juiciest! Midgame is a good time to start analyzing your opponent's turns to determine when you can bite the bullet and potentially go in for the combo. If things look sus, we go into the late game.

  • Late game:

This deck can grind. A lot of times the deck is stuck in between a potential counter war between other opponent's who were trying to go off too early, and every now and then I'll pop in with some things like Aven Mindcensor or Narset, Parter of Veils to let them know I'm here, but I may not be the largest threat at this point. Sometimes an early Serra Ascendent takes me to 70+ life and I'm sitting cozy with a handful of counterspells and tutors.

There are alway times to utilize your tutors and to determine which combo you want to run with, it's (obviously) based on your meta and current board state, so keep focused, know what to counter or get rid of and believe in the Esper gang.

Also, sidenote: Silence - this is one of the main reasons that I'm running white/Esper. I fucking love this card so much. Too good. Use this when you're about to drop the bomb. That's it.

  • Chain of Vapor: Cheap and efficient. Great to slow down gameplans or disrupt combos.

  • Cyclonic Rift: Duh!

  • Snap: Quick pinch free spell that is versatile. Good for reanimation disruption or similar gameplans. This can also be helpful for potentially saving a creature of your own.

  • Toxic Deluge: The best boardwipe in EDH (in my opinion.) You get to choose what to get rid of and with Alela's lifelink, paying life is hardly detrimental.

  • Blind Obedience: Good little stax piece but could be replaced for a hatebear.

  • Isochron Scepter / Dramatic Reversal: Still not 100% on how necessary this combo is. It's obviously good but it good be too much.

  • Manifold Key: I like this card a lot but it's not necessary to the deck.

  • Serra Ascendent: Similiar to Manifold Key.

  • Snap: I love this card but I don't think it is super optimal.

Suggestions

Updates Add

Alela was super, super fun to play but I realized I wanted to kick it up a notch after seeing some friends cEDH decks. Although Alela's ability brought value, it didn't bring enough power. So, I brewed a Silas Renn / Tymna the Weaver deck instead! It has a ton of similar pieces but some stuff has been swapped. Take a look!

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Casual

98% Competitive

Top Ranked
Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

48 - 0 Rares

24 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.00
Tokens Bird 2/2 U, Treasure
Folders ALela maybe, EDH ideas, ideias pra decks, edh
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