"Aeons Warp - A Walk Through Infinity"

<font color=#00FFFF> <font color=#FF0000>“Time is what we want most, but what we use worst.” -- William Penn</font> ______________________________________________________ The newer, terriblebler Eggs. I plan to make this list competitive and even took it to a PTQ this past July, so all help is very much appreciated. A deck from well-known brewer Farf (I think). Strategy behind the deck is to get a few card draw engines online early on, then start chaining [[time-walk]] effects to take ~infinite turns. With 11 Walks in the deck, 4 cantrips, 6 card draw engines, and 8 counterspell + draw a card effects (does that count as a cantrip?), it becomes difficult to start missing Walks. After taking 15+ turns in a row, the deck wins by hardcasting [[emrakul-the-aeons-torn]] or a double ultimate on [[jace-beleren]] to mill 40. So let's take a look at the cards, shall we? ______________________________________________________ <img src="http://media.wizards.com/images/magic/daily/li/li230_goqgsc0bve.jpg" alt="CrypticCommand"> ______________________________________________________ <font color=#FF0000>**Mainboard:**</font> <font color=#00FF00>Walks:</font> [[time-warp]]: The cheapest Walk in the deck, but pretty vanilla otherwise. Let's me start the combo turn 5, which is the earliest possible without relying on a miracle casting of [[temporal-mastery]]. [[temporal-mastery]]: 7 mana to hard cast, but is worth it for the potential miracle cost. With scry from [[serum-visions]], I can even set up a miracle cast as early as turn 3. Pretty big downside of this one is that it gets exiled, [[emrakul-the-aeons-torn]] won't reshuffle them. [[walk-the-aeons]]: Awesome. 6 mana for an extra turn is just fine by me, and if I'm going for the Jace kill, then once I start in on several turns in a row I can afford to sacrifice some [[snow-covered-island]]s to ensure I keep the combo going. <font color=#00FF00>Draw Engines:</font> [[jace-beleren]]: Also our secondary wincon. Gets high loyalty fast, making him tough to just [[lightning-bolt]] away, and gives +1 to card draw for the rest of the game. I usually like to put out the other engines first, only dropping Baby Jace when I've started the combo to avoid removal spells like [[abrupt-decay]]. [[dictate-of-kruphix]]: Costs 3 mana, and is thus a bit more awkward than things like [[howling-mine]], but has a few notable benefits. It's an enchantment, so no [[shattering-spree]] or [[hurkyls-recall]], and the Flash lets me leave counterspell mana open AND get the first extra draw. <font color=#00FF00>Countermagic:</font> [[cryptic-command]]: All-star of the deck. Is useful in almost all points of the game (when it's cast-able), and can even function as another [[time-walk]] against aggro decks. Counter a spell, tap all your creatures, there goes your turn. Lets me bounce [[celestial-collonade]] in the control matchups as well, which is neat. The card draw is an added plus, both for when I only need one mode or I've started the combo and need to make sure I hit more Walks. NOTE: If the combo ever falters and misses drawing a Walk, it is important to have a [[cryptic-command]] and mana open for when I pass turn. They'll likely only get one turn to either go for the kill or wreck my resources enough to get some more turns, and a [[cryptic-command]] halts any plan in its tracks. [[remand]]: I typically like having [[mana-leak]] a bit more in most decks, but the card draw is absolutely necessary for this combo deck. It's also important to note that in the extra turns phase, a [[serum-visions]] or [[gigadrowse]] can turn [[remand]] into a meh 3 mana cycling effect when a Walk needs to be hit soon. <font color=#00FF00>Cantrips:</font> [[serum-visions]]: Very important to setting up the combo or trying to dig for a Walk. [[serum-visions]] has the added plus of being able to set up a miracle for [[temporal-mastery]], and it's important to be able to put cards on the bottom of the deck to ensure that [[emrakul-the-aeons-torn]] isn't my last draw. [[telling-time]]: This used to be in the deck, and is still on the list because of how suspiciously well it fits with the flavor, but for now is instead [[exhaustion]]s. <font color=#00FF00>Other:</font> [[emrakul-the-aeons-torn]]: Our primary win condition. He can be used to reshuffle when I'm close to milling myself, and can win the game easy if I happen to have him in my hand around turn 15. He is also the only way to win against Tron decks unless they happen to have all their Eldrazi already in their hand, which is possible, but tedious. [[gigadrowse]]: Works amazingly well. Can tap down an aggro player's board to save me for another turn (and if done during combat strip them off all their mana for their 2nd main) or can force a control player to tap all their mana during their turn, protecting my combo from counterspells. Is also incredibly difficult to counter, unless they [[trickbind]] the replicate trigger or [[counterflux]] them away. And if they do, they still tap lands, which is the point anyway. Win-win. [[exhaustion]]: While this card wasn't in the original list, it has proved itself very valuable against almost any deck. Stops [[splinter-twin]] from combo-ing off on turn 4, buys me a turn against aggro, messes with the tempo of Midrange, and protects from mid-game sorcery speed disruption. [[mikokoro-center-of-the-sea]]: Easy to run in a mono-colored deck, and can function as another [[dictate-of-kruphix]] when needed. [[snow-covered-island]]: Taps for blue, sometimes makes my opponent play around [[extraplanar-lens]] when I don't even run it. That's it. Might cut for regular Islands depending on my mood. ______________________________________________________ <img src="http://media.wizards.com/images/magic/daily/arcana/764_qy92bjjmy6.jpg" alt="TimeWalk"> ______________________________________________________ <font color=#FF0000>**Sideboard:**</font> [[aetherize]]: An extra copy of [[cryptic-command]] against aggro decks, without any of the reasons that [[cryptic-command]] is great. It does bounce though, giving me an extra turn; like a quasi-[[time-walk]]! In fact, you'll find that many of the sideboard cards are match-specific tempo disruption. [[echoing-truth]]: Pretty good tech against any Twin combo, or it can just come in against any deck that has big fat threatening permanents. [[elixir-of-immortalty]]: For the deck that has access to [[slaughter-games]], [[stain-the-mind]], [[surgical-extraction]] etc. When they name Big Noodle Monster, I can still mill them with Jace without milling myself. [[hurkyls-recall]]: For the Affinity matchup; acts, once again, like a [[time-walk]] by setting them 2-3 turns behind in production. Also lets me not die immediately, which is nice. [[rapid-hybridization]]: For problem creatures or combo creatures. It's ok against [[glen-elendra-archmage]], the bane of this deck, and can pop a [[deceiver-exarch]] when Twin goes for the combo. All off of one mana. [[spell-pierce]]: All-around efficient counterspell against a fair number of decks. Can, however be a dead draw against aggro Zoo or whatnot, so can't eat up mainboard space. [[spell-snare]]: Another cheap, efficient counterspell for the deck that has [[tarmogoyf]], [[dark-confidant]], [[eidolon-of-the-great-revel]], or whatever may need stopping on turn 2. [[swan-song]]: Another efficient counterspell, especially for [[splinter-twin]] decks. The 2/2 bird usually doesn't make a difference in the long run, especially since [[swan-song]] mostly comes in for combo matchups. [[twisted-image]]: Something I'm testing out based on a suggestion in the comments. Comes in mostly against Pod to hit [[birds-of-paradise]], [[noble-hierarch]], and [[wall-of-roots]]. Can also hit [[ornithopter]] and [[signal-pest]] (which is a HUGE problem) in the Affinity matchup. ______________________________________________________ <img src="http://www.wizards.com/magic/images/mtgcom/fcpics/taste/Walk_the_Aeons.Jpg" alt="WalktheAeons"> ______________________________________________________ So that's the deck! Thanks for checking it out. A lot of care and revision has gone into it. I'm always open to testing and tweaks though. Let me know your suggestions, and show your support by dropping a comment or a +1! ______________________________________________________ <font color=#FF0000>“As if you could kill time without injuring eternity.” -- Henry David Thoreau, *Walden*</font> </font>
Score 26
User CrazyLittleGuy
Format Modern
Cards 60
Date April 28, 2014, 10:03 a.m.

Main (60)

4x Cryptic Command
4x Dictate of Kruphix
1x Emrakul, the Aeons Torn
4x Exhaustion
3x Gigadrowse
22x Island
2x Jace Beleren
1x Mikokoro, Center of the Sea
4x Remand
4x Serum Visions
3x Temporal Mastery
4x Time Warp
4x Walk the Aeons

Sideboard (15)

1x AEtherize
1x Echoing Truth
1x Elixir of Immortality
2x Hurkyl's Recall
2x Rapid Hybridization
2x Spell Pierce
2x Spell Snare
2x Swan Song
2x Twisted Image

Maybeboard (3

1x Dig Through Time
1x Extraplanar Lens
1x Laboratory Maniac