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Playing this deck a number of times now, can confirm that it is well-balanced and STRONG. It does go off and kill everyone at the table.

How to play the deck:

Stage 1: Your opening hand will ideally have a ramp creature in it, with a couple of lands. Your goal here is to get your commander out ASAP. My playgroup is a bit light on single-target removal, so this is always the plan. You can also accumulate a few deterrent creatures like Broodhatch Nantuko or Hornet Nest along the way.

Stage 2: Get out one of your all-stars! They are Tendershoot Dryad, Wolverine Riders or Koma, Cosmos Serpent. With Adrix and Nev, Twincasters getting 2 tokens a turn adds up quickly. These cards are vital to your strategy, so the deck has a number of tutors to ensure you find one.

Creature Toolboxing: The tutors can also get a piece of tech to do deal with a specific situation: Curiosity Crafter for card draw

***Considering Faerie Artisans to be replaced by Finale of Devastation

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99% Casual

Competitive

Date added 2 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

53 - 0 Rares

7 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens Beast 3/3 G, 2/2 G Token Creature Cat, City's Blessing, Copy Clone, Eldrazi 10/10 C, Elf Warrior 1/1 G, Elk 3/3 G, Fish 3/3 U, Food, Insect 1/1 G, Insect 1/1 G w/ Flying, Deathtouch, Koma's Coil 3/3 U, Kraken 9/9 U, Morph 2/2 C, Pest 1/1 BG, Phyrexian Beast 4/4 G, Phyrexian Horror X/X G, Plant 0/1 G, Saproling 1/1 G, Spider 1/2 G, Squirrel 1/1 G, Whale 6/6 U
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