Combos:

Witherbloom Apprentice + Chain of Smog = Win

Ad Nauseam + Angel's Grace > Sickening Dreams = Win

Devoted Druid + Swift Reconfiguration = inf. green mana

Lore:

The Abzan Houses are resilient warriors that fight in tight-knit groups. Their homes are on the harsh, rugged desert plains. The center of the clan is the fortress city Arashin. Shu Yun regarded them as the promoters of stability and peace, who protected the trade routes between the clans.

The Abzan Houses model themselves after familial units to survive their harsh environment. Family as a concept is of extreme relevance to the Abzan, believing it to be the institution that allows them to thrive in the harsh desert environment. As such, a great cultural emphasis is placed on familial bonds and duty; referring to another clan member as "sister" or "brother" is a mark of high esteem, while ritual disowning is a grave matter, both parties throwing their blood into a fire. Disowning is a grave matter, as not only are the disowned social outcasts (though open to more life paths, such as wandering, adventuring or becoming mercenaries) that cannot be adopted by any family, they also lack a kin-tree, and their spirits become malevolent and restless after death. Each Abzan family bears a kin-tree, a sacred fruit-bearing tree to which the dead members of the family are fed and where their names are carved, zealously guarded by the firstborn child, known as a "tree warden/caretaker"; younger children are free to choose other paths, and eventually plant their own kin-trees and families. The spirits of the ancestors can be summoned from these kin-trees, and the Abzan carry/consume resin, sap, or amber in order to connect with the spirits.

Adoption is possible and common within the Abzan, not only within the Abzan Houses but also from other clans. After decimating their enemies, the Abzan take in the orphans and adopt them as their own, these orphans being known as Krumar. Many orcs have entered the Abzan this way.

The Abzan are severely distrustful of outsiders, except for the Ainok, the original inhabitants of the desert, which have taught the clan how to survive in the inhospitable environment.

The Abzan are adept war strategists, relying on disciplined troops, massive fortifications, and ample resources. They often forego chasing after the losing enemies in order to maintain strategic ground but have learned to exploit the desert to their advantage, often leading enemies into the shifting sands to finish their opponents without lifting a finger.

While the Abzan Houses look like a unified entity, in reality, they are a web of families competing politically, trying to form alliances while isolating rivals. That said, they are all too aware that disunity is to be avoided at all costs if they wish to survive.

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Date added 3 years
Last updated 1 month
Exclude colors WBG
Splash colors WBG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

54 - 0 Rares

18 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 1.57
Tokens Orc Army, Treasure
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