We are aiming at a Talrand build that is trying to have as many cards as possible that draw/cantrip. This will provide most efficiency and fluidity. The amount of draws will allow us to fire off a Talrand trigger nearly any time we want.

I've built Talrand about five different ways and I think this version offers the most budget-friendly, fun, competitive, and powerful Talrand.

Combos & Wincons: Sh*%-ton of Drakes. Value.


Updates Add


55% Casual

45% Competitive

Revision 1 See all

(2 weeks ago)

+1 Anticipate main
+1 Aquitect's Will main
+1 Arcane Signet main
+1 Blink of an Eye main
+1 Brainstorm main
+1 Chart a Course main
+1 Chilling Trap main
+1 Clairvoyance main
+1 Concerted Defense main
+1 Contentious Plan main
+1 Counterspell main
+1 Curate main
+1 Daze main
+1 Deliberate main
+1 Disdainful Stroke main
+1 Dispel main
+1 Epiphany at the Drownyard main
+1 Fleeting Distraction main
+1 Flood of Recollection main
+1 Geistwave main
and 71 other change(s)
Top Ranked
Date added 2 weeks
Last updated 1 week

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Rares

14 - 0 Uncommons

50 - 0 Commons

Cards 100
Avg. CMC 1.65
Tokens Drake 2/2 U, Elemental 4/4 UR, Zombie 2/2 B w/ Decayed
Folders Uncategorized, Commander Night
Ignored suggestions
Shared with