A Most Enchanting Evening

Commander / EDH Lost_Ascendant

SCORE: 62 | 60 COMMENTS | 13900 VIEWS | IN 24 FOLDERS


crater454 says... #1

December 14, 2014 4:48 p.m.

Lost_Ascendant says... #2

Koth is more for mono red in my opinion and I don't have enough mountains to make him useful, As for Dack, I really want him but I don't have enough targeting to use his ultimate and his -2 isn't useful enough to justify. Thanks for the input though!

December 14, 2014 4:52 p.m.

Pandapunch888 says... #3

i decided to play this deck four or five times. while i liked it and saw a lot of synergy with it. i found myself always wanting more lands. and found that i had to discard quite a bit. while you have some awesome cards to make it so you can use any type of land to be any and all land types to fix mana problems.. i still ran into problems. other than that. this deck is scary. and i would love to play it in a real game of edh. good job

December 14, 2014 5:03 p.m.

Lost_Ascendant says... #4

Thank you for the comment. My meta for some reason likes to actively give me mana through Tempt with Discovery and it's ilk. This combined with the fetches and Crucible of Worlds seems to work well with me. Although I have never ran into the discard issue, might need to look into that.

December 14, 2014 5:14 p.m.

Pandapunch888 says... #5

well it is your deck. so you probably just play it better than i do.. haha

December 14, 2014 7:18 p.m.

kynrayn says... #6

Ral Zerek + Nissa, Worldwaker + The Chain Veil = infinite turns and planeswalker abilities.

untap 4 forest lands (preferably forest shocks but it doesn't matter) with nissa's 2nd +1. untap chain veil with ral's +1. repeat chain veil. do it infinite. get infinite turns with ral's -7.

p.s. this was standard legal and i ran it for a little while. lulz were had

December 30, 2014 7:24 p.m.

Lost_Ascendant says... #7

Any opinion as what to remove for Nissa, Worldwaker ?

December 31, 2014 12:37 a.m.

kynrayn says... #8

i would go with Mirari's Wake first or Decimate, nissa can provide the ramp that mirari does although not as well if you don't have the right lands on the battlefield. I have used decimate before and sometimes you end up hitting one of your own things because their is no "may" clause in it. if there is one you have to hit at least one.

December 31, 2014 7:15 a.m.

themindxyz says... #9

add Gilder Bairn it is ridiculous with planeswalkers.

January 3, 2015 4:16 p.m.

cwx149 says... #10

Why is Sliver Queen your commander?

January 18, 2015 12:47 p.m.

Sliver Queen is the classic Superfriends commander. She is a 3 turn kill on her own, makes blockers, and is cheaper to cast and recur compared to Progenitus.

January 18, 2015 3:04 p.m.

Frayace says... #12

Sol Ring and Coalition Relic are good ramp cards for EDH

February 12, 2015 12:30 p.m.

Sol Ring only provides colorless and is not overly useful in my deck.Coalition Relic is great but too slow.

February 12, 2015 2:08 p.m.

Hjaltrohir says... #14

I don't believe that Maelstrom Wanderer is too good in here, it also lowers your mana curve by taking it out.

February 12, 2015 2:25 p.m.

Femme_Fatale says... #15

More ramp perhaps. Bloom Tender and Gilded Lotus are a joy to have. Fertile Ground, Sol Ring and Expedition Map can be useful. Weathered Wayfarer, Coalition Relic and Darksteel Ingot are other good choices. Sylvan Caryatid and Birds of Paradise are staple green ramp cards. Omnath, Locus of Mana and Kruphix, God of Horizons can help out for some extra mana. Joiner Adept can help with fixing.

March 14, 2015 8:01 a.m.

Those are all wonderful suggestions and several have been in before. I would love to add Gilded Lotus and perhaps Oracle of Mul Daya but I have no idea what to remove. As for the creature fixing, I run Narset, Enlightened Master so they get in the way and my meta loves its boardwipes.

March 14, 2015 3:19 p.m.

Femme_Fatale says... #17

I would suggest removing top and rack, Fist of Suns and Karmic Justice. The top rack combo is really best in an infinite combo deck that houses lots of tutors. Perhaps also Mirri's Guile, Stranglehold and Omniscience can be taken out.

Do you have any way to truly stop them from attacking? Ensnaring Bridge doesn't really work with such a heavy cmc cost and it has anti synergy with Humility. Humility also doesn't really prevent much either. Things like Angus Mackenzie, Solitary Confinement, Island Sanctuary are all good cards.

I run a similar idea in The Army of Angus if you wish to check it out.

March 14, 2015 3:54 p.m.

My only concern with Island Sanctuary and Solitary Confinement is they protect me, but allow attacks to my Planeswalkers. If anything I would think Norn's Annex or Sphere of Safety would work better. As for Angus Mackenzie he is bloody perfect but I can't afford him just yet.

March 15, 2015 12:46 p.m.

It looks like you've made some changes in this regard already, but I still feel like your CMC is really high, and your ability to consistently produce mana is really low. I would shift cards around to add more ramp or lower the average cost of cards you are playing.

March 17, 2015 5:24 p.m.

...Right in the wallet feels.

March 24, 2015 11:19 p.m.

High Market to sack dat Rektor

March 24, 2015 11:21 p.m.

You sir, have made my day with that comment.

March 24, 2015 11:33 p.m.

ibstudent2200 says... #23

Time Warp effects are extremely powerful with 'walkers, so you might want to play a few of them.

Is Joiner Adept helpful in your deck? Your mana base seems to be solid (though I might suggest playing tri-lands over pain lands, depending on whether the loss in tempo is very relevant), and it dies to the boardwipes that you're going to be throwing around.

Nevinyrral's Disk, Decree of Annihilation, Jokulhaups, Death Cloud, Obliterate, and Akroma's Vengeance are all boardwipes that do not hit planeswalkers. You might want to give them a try.

This is the first 'walker control list I've seen in the format that used Sliver Queen as the commander. Most of the others used either Child of Alara for an extra boardwipe, or Sliver Hivelord to combo with Spreading Plague (which works well with token-spamming walkers to keep other creatures off the board).

Azusa, Lost but Seeking seems rather strange. Is there a reason you're playing her?

Farseek seems fine, but I think Hunting Wilds or Ranger's Path might get you a little more value. The tradeoff is that they're both slower spells, but the net gain is higher.

You have Sensei's Divining Top and Sol Ring in your list. Have you considered playing Trinket Mage?

Constant Mists is a repeatable Fog effect that could be useful to you.

I really don't like Norn's Annex. Sure, it makes it slightly more costly for your opponents to attack you, but if you don't want them attacking you, you can do a lot better. Silent Arbiter, Crawlspace, or even Propaganda are better at stopping attackers than Norn's Annex. Static Orb is also effective, and it slows you down much less than your opponents.

Maybe I'm missing something, but I really don't see the point of playing Sigarda, Host of Herons. Sigarda's a good fit in an aggro deck (particularly a Voltron deck), but there aren't very many cards that can force you to sacrifice your 'walkers (which is the only reason I would consider playing Sigarda). If you're really concerned about All Is Dust, play a few counterspells (which are helpful anyway).

March 26, 2015 12:38 a.m.

I agree that Joiner Adept is redundant.

Sigarda, Host of Herons is a meta decision, there are a number of Eldrazi based decks in my multiplayer and she stops annihilator.

Propaganda and similar only stop attacks to me, not my walkers.

Sliver Queen is the classic superfriends commander and combos with Mana Echoes as an alt wincon, Child of Alara nukes my walkers as well and has to actually hit the graveyard. Although the Sliver Hivelord + Spreading Plague interaction is interesting.

As for Trinket Mage and Ranger's Path I will do some testing.

March 26, 2015 1:29 p.m.

Fairseas says... #25

I'd say add GilderBairn if possible. Also Jace Beleren is a good little draw engine.

April 23, 2015 3:45 p.m.

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