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A Lovely Lady and Her Axe (Selvala Storm)

Commander / EDH* Casual GW (Selesnya) Multiplayer Storm Tap/Untap

Anarrandir


Sideboard

Other (1)


Maybeboard


What Is This?

A rebuild of Storm post Paradox Engine ban.

Paradox Engine remains in the sideboard for play groups that allow it.

How to play:

Selecting a deck:

  • This deck should not be played in a group with fewer that three opponents. It's theoretically playable with two opponents, but it will not be nearly as explosive. The reason for this is that Selvala, Explorer Returned 's parley ability scales with the number of opponents, so your ability to produce large amounts of mana is severely limited in a smaller game.

Keeping a hand:

  • Do not keep a hand with fewer than three lands, including both a source and a source. Double-faced modal cards count as lands. At least one land must enter the battlefield untapped.

Turn 3:

  • Always play Selvala, Explorer Returned . Never play any other card, unless you are in imminent danger and have to disrupt an opponent. This is the most important turn of the game.

Using your Mana:

Using your Tutors:

Ending the Game

Weird Includes:

  • I run almost all of the modal spell/lands. The reason for this is that they count as nonland cards on their front face, so they are lands that don't count as lands for parley. However, except in very specific circumstances, they are basically just lands.
  • Orochi Leafcaller is an obscure but useful common since it filters your abundant into .
  • Contrary to many other Selvala decks, I do NOT run Illusionist's Bracers . Even though it is commonly played in Selvala lists, it doesn't actually work with her- According to a judge ruling on 2014-05-29, "Selvala’s parley ability is a mana ability. It doesn’t use the stack and can’t be responded to." As a result, most copy effects for activated abilities don't work with her, so I've eschewed them in favor of marginal combat tricks that happen to untap the creature.

Matchups:

  • The deck is weak to highly interactive decks featuring removal and counterspells. Unfortunately, this weakness is really hard to fix: I could add cards that make things uncounterable, or to give things hexproof or shroud, but that dilutes the card pool and makes the deck less efficient. And since Selvala forces players to draw lots of cards, they will almost certainly draw their interaction. I've settled on using Dosan the Falling Leaf , City of Solitude , and Grand Abolisher , but because of variance, these can hardly be relied upon. In addition, they only stop opponents from interacting on your turn.
  • The deck is weak to hatebears and hate enchantments, and has a difficult time against enchantress decks, simply because its removal, while powerful, relies on the deck getting on its feet. If those decks stop you from playing and activating Selvala, you will have a hard time. This may be antithetical to the purpose of removal, but hey, I didn't built this deck because it's good, I built it because it's fun.
  • The deck can usually outpace most combo decks, but can have a difficult time against those decks' disruptive spells.
  • The deck is very strong against battleship decks and tribal synergy decks, as well as traditional midrange synergy strategies like ramp, voltron, mill, non-combo artifacts, and +1/+1 counters. Some midrange synergy strategies can be tricky: for example, token decks can produce enough blockers to blunt an alpha strike.

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95% Casual

Competitive

Date added 3 years
Last updated 2 years
Exclude colors UBR
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

18 - 1 Mythic Rares

36 - 0 Rares

22 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.84
Tokens Angel 4/4 W w/ Vigilance, Angel Warrior 4/4 W, Hydra */* G, Ooze */* G, Soldier 2/2 W, Treasure, Wolf 2/2 G
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