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I built this deck, mostly, with cards I just had laying around. I wanted something to play with my play group, that was powered down a little bit, and using Keruga as a companion makes the deck more unique and also slows it up, thus lowering its power.

Yet, the more reps I get with this deck, the more it seems to just crush casual tables. First, playing Keruga often gets the table to overlook you, as you aren't doing anything until turn 3. Even then, you are normally still ramping on turn 3-4, maybe even still on turn 5. However, around turn 5 or 6 things take a serious turn. Pako comes down and he is straight terrifying at most tables, but still, he is not the card to be scared of. While Pako is drawing us cards, Haldan makes sure we never miss a land drop and just keep ramping.

The real wincon in the deck is copying a multiturn spell, a multi-attack phase spell, or even just going infinite off Ral and Expansion / Explosion. While the deck never seems to win the same way twice, it always wins off copying some busted spell. Even something as simple as Sublime Epiphany is back breaking when copied multiple times.

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95% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

43 - 1 Rares

19 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 4.33
Tokens Beast 3/3 G, Construct */* C, Copy Clone
Folders My Originals, frad
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