I, like everyone, have been working on a super-friends list, inspired to do so by War of the Spark. This deck is really fun, and is also extremely powerful at times. This is not competitive at all: it is a deck that I play when I want to have fun playing Magic, not when I want to win. It can still win, though, sometimes. It can win without going infinite, but it does have some infinite combos. Below are some:

Combo 1: Teferi, Temporal Archmage + The Chain Veil + Tezzeret the Seeker + Sol Ring + Mana Vault For this combo, you can switch Teferi, Temporal Archmage with Nicol Bolas, Dragon-God or Ral Zarek. You could also switch Tezzeret the Seeker with either of those 2.

Here's how it works: Tap Sol Ring and Mana Vault, activate The Chain Veil, float 1 mana. Use Teferi's -1 ability to untap The Chain Veil, Sol Ring, Mana Vault, and any other permanent. Then, activate The Chain Veil again using the mana rocks. Use Tezzeret's +1 twice (remember, we didn't use it the last activation of The Chain Veil) to untap those three artifacts again. +1 Teferi, etc. etc. etc...

Combo 2: Venser, the Sojourner + Ral Zarek + Doubling Season This combo doesn't 100% guarantee infinite turns, but almost certainly provides it.

Here's how it works: Assuming you already have Venser, the Sojourner and Doubling Season on the battlefield, play Ral Zarek. It enters the battlefield with 8 loyalty because of Doubling Season. Use it's -7 ability. If you happen to get so unlucky that you flip all tails, then you can't go infinite... but I doubt that will happen. Say you flip at least one heads. Now, use Venser's +2 ability, targeting Ral. At the end of your turn, Ral comes back with 8 loyalty. Now, on your extra turn, do it all again...

Combo 3: Jace, the Mind Sculptor + Eternal Witness + Sorin Markov + Doubling Season + Ral Zarek For this combo, you need at least 7 mana. Just like the last one, this combo doesn't 100% guarantee infinite turns, but almost certainly provides it.

Here's how it works: Assuming you already have all the other combo pieces on the battlefield, play Ral Zarek. It comes in with 8 loyalty because of Doubling Season. Use Ral's -7 ability. Assuming you get at least one heads, use Sorin Markov's +2 ability, target Ral Zarek to kill it. Then, use Jace, the Mind Sculptor's -1 ability to return Eternal Witness to your hand. Then replay the Witness, returning Ral to your hand. Then, on your extra turn, do it all again... At some point during this combo, you are going to need to use Jace's +2 to keep him alive. This shouldn't be a problem, as chances are you'll get more than 1 extra turn per Ral's -7 ability.

Combo 4: Rowan Kenrith's emblem + Tezzeret the Seeker + The Chain Veil + Sol Ring. For this combo, you could replace Sol Ring with Mana Vault, and you could replace Tezzeret the Seeker with Teferi, Temporal Archmage

Here's how it works: This combo is basically the same as combo 1. Rowan's emblem replaces Teferi or replaces Tezzeret here. Other than that, it's the same.

The combos above are quite hard to make happen. Combo 1 is frequently how you win with this deck, as drawing Tezzeret the Seeker already gets you 3 other combo pieces. Combos 2, 3, and 4 are mostly not your game plan, and I only actually realized that they were infinite during playtesting. There are probably many more combos that I have not yet discovered, so if you find any, please be sure to point them out. Once you get Doubling Season, things start getting insane for you.

Another thing I have discovered with this list is that there is a hidden MVP: Jokulhaups. Notice that it blows up all creatures, artifacts, and lands... NOT PLANESWALKERS!! This card has become a bit of a meme in my playgroup, as the first time I realized how good it could be, I completely won out of nowhere. This card can win you the game single-handedly if it resolves while you have one or two planeswalkers on board. I often find myself tutoring for it, as it is so stupidly good in this deck.

I hope you enjoy this list as much as I do! Suggestions and questions are welcome, and an upvote or two would be great.

Suggestions

Updates Add

I recently acquired a Force of Will, so that is replacing Cryptic Command. I have found that, with this deck, I am often tapping out for a planeswalker, and have little to no mana to leave up for interaction. Cryptic Command has proven to be too much mana sometimes, so Force of Will is just better.

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Casual

94% Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

33 - 0 Mythic Rares

51 - 0 Rares

5 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.81
Tokens Bird 2/2 U, Emblem Chandra, Torch of Defiance, Emblem Dack Fayden, Emblem Dovin Baan, Emblem Jace, Unraveler of Secrets, Emblem Narset Transcendent, Emblem Rowan Kenrith, Emblem Tamiyo, Field Researcher, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Hero of Dominaria, Emblem Teferi, Temporal Archmage, Emblem Venser, the Sojourner, Emblem Will Kenrith, Spirit 1/1 C, Treasure
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