I took another werewolf tribal EDH deck, but when I've been testing it, all the instants and sorceries that buff a creature or creatures for that turn only simply aren't strong enough to win the game, especially because you can only cast 1 a turn or else risk transforming your werewolves back. So I switched all that stuff out with green ramp and high cost enchantments and sorceries. That way, the werewolves can slowly get stronger and stronger and I can focus on more of a late game win. This deck is still very much in testing and any advice would be greatly appreciated.

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This was the other deck, sorry: http://tappedout.net/mtg-decks/ulrich-of-the-krallenhorde-edh-werewolf-tribal/

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Date added 7 years
Last updated 7 years
Exclude colors WUB
Splash colors R
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

30 - 0 Rares

20 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 4.02
Tokens Clue, Phyrexian Beast 4/4 G, Wolf 2/2 G
Folders Werewolves
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