So basically I ramp/combo into a great board state to hopefully overwhelm my opponent(s)

Sculpting Steel + Phyrexian Metamorph + Sharuum the Hegemon + Disciple of the Vault, a big combo, but it is a game winner if i can stick it.

Grand Architect + Pili-Pala infinite mana, great for getting a really unstoppable board.

Thopter Assembly + Time Sieve great for infinite turns to just win the game.

Academy Ruins + Mindslaver with a bit of mana I get some infinite turns on 1v1 matches.

Inkwell Leviathan + Darksteel Colossus + Magister Sphinx + Blightsteel Colossus + Sphinx of the Steel Wind these are my big hitters that i want to get into play, usually with infinite mana combo (earlier) and just swing big.

Memnarch with infinite mana gives me all the boards, and it usually ends the game.

Darksteel Forge + Mycosynth Lattice + Nevinyrral's Disk destroys the whole board except mine, its a big combo, again, but it definitely works when it sticks.

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Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

46 - 0 Rares

22 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.86
Tokens Thopter 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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