A good amount of sorceries and instants to have Krark, the Thumbless ability to trigger. Krark's Thumb Helps me duplicate my coin flips to give me better odds. Land destruction spells which can double due to Krark's abilities: Seismic Spike + Survey the Wreckage + Icefall + Roiling Terrain + Flowstone Flood + Demolish + Stone Rain A few different cards that make tokens to keep me in the game: Anax, Hardened in the Forge + Devils' Playground + Dragon Fodder etc if i equip kark with enough artifacts and use Kediss, Emberclaw Familiar (CMR) ability I can deal steady damage to everyone A fun little chaotic deck

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97% Casual

Competitive

Date added 1 year
Last updated 9 months
Exclude colors WUBG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

10 - 0 Rares

17 - 0 Uncommons

38 - 0 Commons

Cards 100
Avg. CMC 3.54
Tokens Devil 1/1 R, Eldrazi 10/10 C, Eldrazi Spawn 0/1 C, Goblin 1/1 R, Minotaur 2/3 R, Morph 2/2 C, Phyrexian Germ 0/0 B, Satyr 1/1 R
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