Mardu Knights

Standard SoPringles

SCORE: 9 | 7 COMMENTS | 3848 VIEWS | IN 2 FOLDERS


Tournament Gounds Bug —Oct. 6, 2019

Actually pretty tilted right now, just dropped in the MTGA 'Win every card event' due to the way that Tournament Grounds behaves.

If you plan on playing this deck (or any Knights deck) note that if you cast a Knight spell it will always pull the mana from Tournament Grounds regardless of what other lands you have for example if you have Tournament Grounds Sacred Foundry and 2x Godless Shrine and you cast a Venerable Knight with 3 other Black knights in your hand it will pull White mana from Tournament Grounds rather than Sacred Foundry. I believe any other dual land checks for cards in hand and Auto-taps mana accordingly and this Tournament Grounds thing is a massive oversight.

TLDR; Tournament Grounds is illogical, use full control mode liberally.

Nice! I think personally you should run more removal to deal with bigger threats, but that's just me.

September 30, 2019 4:51 p.m.

SoPringles says... #2

Thanks, I do usually lean towards more removal heavy decks. But I've opted for a deck that completely ignores what my opponents are doing for the most part. Murderous Rider can come out of the Side Board against problematic Walkers but the deck itself has no issue dealing with beefy creatures.

September 30, 2019 5:15 p.m.

I have a Knights deck on MTG Arena, it seems to work, I will upload it to TappedOut sometime

September 30, 2019 7:57 p.m.

SoPringles says... #4

Yeah, that's where I'm playing this list feel free to link your knights deck here if you do get around to uploading it. I would like to see it :)

October 1, 2019 4:12 a.m.