Despite the commander, the main focus isn't to stop opponent from getting counters. It's true purpose is to help with ramp via the Planeswalkers who all have important ultimate effects. It's possible for this deck to pop off and go super solitaire early game almost consistently, your biggest problem most of the time being how you'll get all of your cards to fit on your side of the field. My card vocabulary is small at the moment, so any feedback on how to make this better would be appreciated.

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Casual

90% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

29 - 0 Rares

10 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.58
Tokens Beast 3/3 G, Elf Druid 1/1 G, Emblem Garruk, Caller of Beasts, Emblem Garruk, Unleashed, Emblem Nissa, Vital Force, Emblem Nissa, Who Shakes the World, Emblem Vivien Reid, Timeless Witness 4/4 B
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