Ghalta Commander. Play lots of ramp, play mana rocks, put out creatures, put out bigger creatures. Then give them wings with Akroma’s Memorial or Eldrazi Monument. With the monument, I sacrifice Ghalta each time, then bringing it back for 2 green over and over, while all my other creatures have indestructible.

Then, draw lots of cards and do it all over again. After turn 5-7 this deck takes off quick. You’ve never seen a green deck that draws this many cards. And I can usually empty my hand again in one or two more turns... because of all the ramp. And then draw more cards and do it again, again. To do this I need to hit rishkar’s expertise, garruk, or momentous fall... with a large body creature in play. Then, with reliquary tower or thought vessel out, I don’t discard.

As far as accelerants go, I prefer ramp spells and mana rocks to mana dorks. Seems to me my dorks get taken out quickly. However, because of how Ghalta works, in this deck, mana dorks serve 2 functions, reducing Ghalta’s cost and ramp, so I run 4. 53 mana sources total. 36 lands, 4 dorks, 3 rocks, several rampy lands, and 5 ramp spells. 2 enchantments that double my mana.

11 ways to draw cards. 13 kinds of spot removal. The great aurora to restart the game to my advantage. Sylvan awakening for the turn after a board wipe when I have 20 lands out. Overwhelming stampede or pathbreaker ibex for a quick win. Strata scythe or whispersilk cloak for commander damage wins. Asceticism and heroic intervention for protection.

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90% Casual

Competitive

Date added 6 years
Last updated 4 years
Exclude colors WUBR
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

34 - 0 Rares

18 - 0 Uncommons

9 - 0 Commons

Cards 95
Avg. CMC 4.27
Tokens Beast 3/3 G, City's Blessing, Clue, Elephant 3-3 G, Hydra */* G, Wurm 5/5 G, Wurm 6/6 G
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