Devotion is a mid-ranged deck that aims to build a board state and control the game.

I will be testing the deck out with the newly spoiled Nighthawk Scavenger.


Gifted Aetherborn, Nighthawk Scavenger and Gray Merchant of Asphodel are the main ways to gain life.

Having multiple Aetherborns and Scavengers makes it difficult for aggro decks to whittle down your life total and usually ends up with the opponent losing.

Gray Merchant can be the deciding factor in losing a game or winning it. On average you will gain between 4 and 10 life by playing Gray Merchant once.


Phyrexian Obliterator and Nighthawk Scavenger are the main threats in this deck.

90% of the time if your opponent has a very small amount or no removal, Obliterator will go unblocked and will spell "game over" for your opponent. Very rarely you will even get concessions from the opponent if they can't kill it.

Due to a lot of decks not having flyers in modern, Scavenger is going to do a lot of damage if it doesn't die. Even Though it dies to Lightning Bolt, Fatal Push and Path to Exile it is a worthwhile inclusion in the deck. Even though it only takes the opponent's graveyard into consideration it will usually be a 3/3 or a 4/3. Which is good enough to throw games in your favour.

Hand Disruption:

Liliana of the Veil, Thoughtseize, Inquisition of Kozilek are your main means of messing with the opponent's hand.

If your opponent falls behind, Veil can be very good. Being essentially a Swiss-army knife, Veil can be essential with beating control, combo and even some midrange strategies. The only bad thing about her is that she has an unnecessary ultimate and doesn't do much in aggro matches. Her ultimate is unnecessary due to the state of the game when you activate it. You will either being losing, in which case it doesn't do a whole lot or you're winning and it is pointless to activate it in the beginning.

By far the best hand disruption spell ever printed, Thoughtseize is an invaluable inclusion in the deck. Being able to remove any non-land card in the opponents hand means it can act like a removal spell for things you can't remove from the battlefield. It will always be the one card that can make your life easier against control and combo. However, just like Veil it is really bad against aggro decks.

Being second best isn't a bad spot to be in, Inquisition is very good against most decks in modern. It can help you focus on bigger cmc cards with Thoughtseize while you take care of almost everything 3 and under. This gives a bit of flexibility with your hand disruption. Sadly, it fits in the same corner as Veil and Thoughtseize against aggro decks.


Fatal Push and Path to Exile are your main means of dealing with almost all creatures in modern.

Tapping a land for a single white mana has never been so good. Path is by far the best removal spell in modern and is worth the inclusion of white mana. The only cards I have ran into that it doesn't deal with are Blood Baron of Vizkopa, Stormbreath Dragon and Akroma, Angel of Fury. All of which have immunity to both of your main-board removal Spells.

Sacrificing a fetchland has more purpose than mana fixing in this deck. With Push you can deal with almost all of the creatures in modern. Combining Push with Urborg, Tomb of Yawgmoth means you can use your fetchlands for mana and wait to use revolt.

Card Advantage:

Phyrexian Arena and Silent Clearing are your means of drawing extra cards.

Being designed as a fixed "Necropotence", Arena is very good for deck thinning. Not ideal against aggro and control decks, it will always be an asset in most other matches.

Sacrificing a land to draw a card when you get flooded Is very useful. Clearing is also a very good mana fixer.

Token Generators:

Lingering Souls is a good way to generate bodies.

Many games can be decided by merely flooding the board with tokens. Souls is a great card for not only stalling aggro decks but beating decks like Jund. Jund can't win against Souls due to having no real answer for multiple tokens.


Liliana, the Last Hope is a multi-purpose permanent.

Being able to return creatures from the graveyard, pin a threat down and create an army over multiple turns. Last Hope is a good card with solid design.


Anguished Unmaking is the best multipurpose Spell in the deck. Can be used to deal with everything that doesn't have protection from Black/White, Hexproof/Shroud or is a land.

Authority of the Consuls is a nightmare for aggro decks. It is great against Zoo, Rakdos Goblin Combo, Elves and the list goes on. In some cases it buys you a turn or it gives you enough of an edge to pull off a win.

Damnation is for decks with lots of creatures.

Damping Sphere and Deafening Silence shuts down Storm and Ad Nauseam.

Grafdigger's Cage and Rest in Peace are for dealing with graveyard strategies. Cage has the added benefit of shutting down Collected Company decks and other similar strategies.

Hushbringer makes life hard for decks like Humans, Faeries, Spirits and other decks abusing etb triggers.

Liliana of the Veil having a third copy can always be helpful.

Plague Engineer is an absolutely amazing card against tribal decks. I removed Murderous Rider and Sorcerous Spyglass for two more copies of Plague Engineer.

The side-board can be whatever you need it to be. I have it the way it is due to my meta.

Cards to Consider:


Good match-ups for this deck include the following.

  • Naya Zoo
  • Infect
  • Humans
  • Grishoalbrand
  • Abzan Midrange
  • Storm
  • Bogles
  • Merfolk
  • Slivers
  • Green Stompy
  • Goblins
  • Affinity (before and after opal ban)
  • Reanimator
  • Mill
  • Ponza
  • Jund Shadow

Bad match-ups include the following.

  • Jund
  • Boros Burn
  • Naya Burn
  • Tron
  • Eldrazi Tron
  • Azorius Control
  • Rakdos Midrange
  • Urza Decks
  • Death and Taxes
  • Vengevine Decks
  • Spirits
  • Faeries
  • Dredge
  • Snow Decks
  • Grixis Shadow
  • Dimir Shadow


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Top Ranked
  • Achieved #36 position overall 5 months ago
  • Achieved #4 position in Modern 5 months ago
  • Achieved #1 position in Modern Control 1 year ago
  • Achieved #1 position in Modern FNM 4 months ago
Date added 2 years
Last updated 18 hours
Exclude colors URG

This deck is Modern legal.

Rarity (main - side)

7 - 1 Mythic Rares

27 - 12 Rares

13 - 2 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 2.36
Tokens 1/1 Spirit, 2/2 Zombie, Liliana
Folders Ideas, yay, Zombification, cool modern decks, MDN
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