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Evolution Sage , one of the best cards in this deck imo, allows you to pump a lot of +1/+1 counters onto the hydras.

Gyre Sage , mix this with Evolution Sage and you can pretty much get as much mana as you want

Kalonian Hydra , big hydra get lot of counters

Nimbus Swimmer , like Hungering Hydra but one more mana and flying, will eventually be replaced by Hydroid Krasis when the price goes down a little bit

Primordial Hydra , big hydra that doubles itself for free

Protean Hydra is used to get the +1/+1 counters on the battefield early so Evolution Sage can proliferate them

Scute Mob is a great turn 1 play that eventually grabs 4 counters every turn without proliferate

Voracious Hydra , big hydra get even more counters

Vorel of the Hull Clade , doubling the counters on a creature for 2 mana every turn isn't bad

Zegana, Utopian Speaker , grab a card and give everything trample

Enter the Unknown , mostly a turn 1 play so you can drop a second land on turn 1

Contentious Plan , card and proliferate for 2 mana is pretty sweet

Tezzeret's Gambit , 2 cards and proliferate for 3 mana and 2 life is also pretty sweet

Simic Ascendancy , alternate wincon that this deck was originally built around, once you start buffing the hydras, should be easy to get to 20 growth counters

Bioshift instead of moving the counters like the card says actually removes and readds the counters which triggers Simic Ascenancy

Experiment Kraj , not a terrible, mostly just used to grab the abilities of other creatures, and if necessary, jumpstart +1/+1 creatures on creatures

Hungering Hydra , similar to Protean Hydra , but slightly worse in my opinion

Awakening of Vitu-Ghazi , having never actually played this card I have no idea how good it is, but it seems pretty solid as a turn 4/5 drop for 9 counters

Bred for the Hunt , grabs you cards when you need them, and even when you don't

Growth Spiral , like how Enter the Unknown is used in this deck, but a turn 2 drop instead of turn 1, which is why it is in the side board

Jiang Yanggu, Wildcrafter , Turn 2/3 drop for mana from creatures and a counter isn't terrible but likely won't see much play

Kiora, Behemoth Beckoner , use to untap Gyre Sage to play a very large hydra then draw a card when it enters

Llanowar Reborn , gets you a counter once but also enters tapped

Pollenbright Druid , probably will get put into the mainboard at some point, solid proliferate or 1 +1/+1 counter on turn 2

Roalesk, Apex Hybrid , this card is interesting and I'm conflicted about it because double proliferate is very good, but I don't know if it's worth playing it on turn 4/5 just to attempt to bait your opponent into killing it.

Reverent Hunter , not a terrible card, can net about 5 counters pretty early in the game (turn 3 or 4), currently removed, could be added back later

Inexorable Tide , while it has a very high CMC at 5, it's very good late game to proliferate once or twice extra per turn

Deepglow Skate , 5 mana for what is basically proliferate except it doesn't target players and a 3/3 just doesn't seem worth it

Galloping Lizrog , remove 8 +1/+1 counters and get 16, not bad but still pretty expensive at 5 cmc, frog lizards are cool though

Gargos, Vicious Watcher , seems like a very good card, but still expensive at 6 cmc, hydras for 4 less is nice though to grab 4 extra +1/+1 counters

Hydroid Krasis , better version of Nimbus Swimmer , will be added later when I can grab it without paying $20 dollars for 1 copy

Lorescale Coatl , essentially 1 counter every turn isn't terrible but because this deck doesn't draw a bunch, not really worth a lot imo

Momir Vig, Simic Visionary , this card is really weird but it's pretty good and cool, can grab a hydra or at least put it on top for next turn

Pelt Collector , while not amazing, it can grab counters and is a turn 1 play, this got replaced by Scute Mob

Vastwood Hydra , play hydra to get counters, attack with hydra, hydra dies, get more counters on death

Zameck Guildmage , can grab counters or cards, not an amazing card though as it costs 2 mana for each card/set of counters, however the draw ability is way more useful than the counter one

Rogue's Passage , will be on the mainboard soon, if you can ramp to get a big hydra on turn 3 or 4, and then make it unblockable that's a pretty nice win

Simic Growth Chamber , probably will never get played, I just like the flavor, it'd be kind of good in a commander deck though

Courage in Crisis , will get played at some point, a counter and a proliferate is good on turn 2 or 3 and is pretty good late game too

Hardened Scales , not terrible but I just can't see adding just 1 more counter being that good in this deck

Path of Discovery , exploring can be solid to ramp to more land or grab counters and doing it repeatedly isn't bad either

Just buff Protean Hydra to 512/512 by turn 5

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93% Casual

Competitive

Top Ranked
  • Achieved #53 position overall 4 years ago
  • Achieved #2 position in Modern 4 years ago
Date added 4 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 2 Mythic Rares

30 - 4 Rares

8 - 6 Uncommons

7 - 2 Commons

Cards 60
Avg. CMC 2.19
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