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I haven't kept up with Modern, so this is no longer relevant to the modern meta.

My own personal brew of the Rogue-Deck / Archetype Trap-Valakut. I call her Blood Titan because her essence is green but she exists in a sea of crimson colored land.

I play with the Khans printing of Wooded Foothills because it is totally Valakut, the Molten Pinnacle from a distance. :D

Please leave any feedback, questions, or comments below!

Main Win Cons

Back-Up Win Cons

  • Get one of your creatures countered and cast Summoning Trap for 0.
  • If the game has run past turn 3, play Through the Breach on the opponent's End Step, force them to use up their counter, leaving all your mana open for a follow up Primeval Titan or some such on your turn. If they don't counter, the creature you put into play will last until the end of your turn thanks to Breach's Updated Oracle Text.
  • Get 2-3 Valakut, the Molten Pinnacles into play courtesy of Primeval Titan and even if they remove the titan, this turns every land draw and ramp spell into 2-3 faux Lightning Bolts.
  • Beat their face in with your removal-resistant menagerie.
  • If all else fails... Hard cast Emrakul, the Aeons Torn.

Noteworthy Card Choices

  • Emrakul, the Aeons Torn is powerful enough that you want regular access to her in your hand. However, the deck is made more versatile and balanced by not going "all-in" on any one particular strategy. Hence, we only run 3 copies of the World-Ender.

  • Summoning Trap You want to make this an omnipresent threat, but you also don't want to rely on it. Keep it a 3-of.

  • Land Base: The number of fetches is an important decision. Start with 4 Wooded Foothills and 4 of any fetchland that summons Mountains. We prefer real land, and mountains specifically, over fetch lands as a rule because we're playing with Valacut, the molten pinnacle and you never know when you will need to hard-cast an Emrakul, the Aeons Torn. Still, in order for the deck to function successfully we also require a minimum of 2 Forest on the table, generally by turn three. 6 Forest Key-word lands + 8 Fetches + 9 early game ramp = 23 sources of green from which to draw from by turn 3. This is acceptable. There's no need to run more fetches. We run 3 Valakut, the Molten Pinnacle. You typically want at least 2 in play when pursuing your land-based win-con, however you do not want more than 1 in your starting hand and running just 2 is risky, since Land destruction is a thing. 3 is the perfect number to run. Speaking of land destruction, here is another easy to overlook aspect of the deck, and another compelling reason to keep your fetch count lower. You never want to be playing against a control deck that's stalling you out, and not be able to hard cast Emrakul because they blew up a Valakut. Make sure to run a few higher than 15 lands altogether to head off this counter strategy.

  • 25 Land and 9 early game accelerators: I've seen a number of lists running 27 lands and 12 accelerators. Don't do this. We only need to get to 5-6 land to start winning and 25-9 split is just about perfect to get you there. 27-12 will over saturate your deck and force you into an "All in" mentality, where you just have to scoop if things don't work out perfectly.

  • Farseek That Selesnya promo art is just too beautiful not to run as a 1-of at the least. This is a great card since it fetches our Stomping Ground but it is inferior to the Sakura-Tribe Elder and Search for Tomorrow in terms of flexibility.

Things I do not run

Hate for other Decks/Archetypes.

Remember, the most effective way to play is to follow your own plan to WIN first and foremost. Not many people can get back up again after being run over by an Emrakul. That being said, we do pack a lot of ways to deal with our opponent's plays along the way to that end game. You'll notice a lot of our board is there to deal with various aggro strategies.


If you liked this, check out this fellow RG (Gruul) Breach player's deck! He's got a lot of good things to say.


RG Breach 2018

Modern rageface

SCORE: 21 | 27 COMMENTS | 5288 VIEWS | IN 5 FOLDERS


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Revision 9 See all

(4 years ago)

Top Ranked
  • Achieved #25 position overall 8 years ago
Date added 8 years
Last updated 4 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 0 Mythic Rares

31 - 10 Rares

4 - 5 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 4.83
Folders Gruul (Modern/Standard), Other people's decks, My Favorite Decks Others Have Built, Untap, Improved versions, Modern, Emrakul
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