Maybeboard


This is a fun group hug shenanigans deck. Your job is to keep everyone in check and give them benefits for not attacking you when it is down to you and the last opponent (or before if you can/or want to) you use one of a few separate win conditions to win yourself. primary cards we use to help other players are:

Rites of Flourishing Extra draw and Lands

Dictate of Kruphix Extra Draw

Dictate of Karametra Extra Mana

Collective Voyage Extra Lands

Minds Aglow Extra Cards

Tempt With Discovery Extra Lands

Mana Flare Extra Mana

Heartbeat of Spring Extra Mana

Howling Mine Extra Draw

Ghirapur Orrery Extra Land

Folio of Fancies no Hand Size

Zhur- Taa Ancient Extra Mana

Prosperity Extra Cards

Well of Ideas Extra Draw

Hive Mind Free Spells

Arbiter of Knollridge Extra Life

Magister of Worth Free Regenerate

wosrd of wisdom Extra Cards

truce Extra cards or life

new frontiers Extra Lands

Hypergenesis Extra Permanents

tempt with immortality Regen

Tempt with Reflections Free tokens

Weird Harvest Free Creatures to hand

skyscribing Extra Cards

Tempt with Vengeance Free tokens

Tempt with Glory Free +1/+1 counters

gate to the Aether Free permanents

Font of Mythos Extra Draw

not sure if i should add more or not or put in another no maximum hand size

keeping game in check cards or cards to use if people are not playing nice or boardstate out of hand:

Gwafa Hazid, Profiteer keeps a creature from attacking can add one more per turn to un attackable list

arcane denial to stop a spell if it hurts game

dream fracture to stop a spell if it hurts game

the great aurora stops the board state and resets it sort of

warp world is same as aurora it resets board state

scrambleverse is a way to jumble everything around for fun to make the game more interesting

thieves' auction is like scrambleverse and shuffles things around

dimensional breach is for people being really naughty and resets everything to 0 almost

our win conditions:

draw out our deck completely and cast Thasa's oracle or have either jace or laboratory maniac on field

have 10 gates and Maze's End we win instantly

Cast approach 2 times

use Door to nothingness on your opponents

force your opponents to draw a bunch with Nekusar out

we also have few cards to keep us from getting attacked

let me know what you think and should add or take out

some cards I am considering are in my maybeboard and it is just protection from other players but not sure what to take out if I add any of them

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66% Casual

34% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

50 - 0 Rares

17 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 4.23
Tokens Copy Clone, Elemental 1/1 R w/ Haste, Wurm 5/5 G
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