So, this 5-year long project has finally come to an end. I started this project as a 5-color Captain Sisay-style deck with bunch of legendary creatures with multiple colors. Dream halls was already one of the key cards back then.

When I look the deck now, I see quite a lot of development in the deck and as a player myself. The deck still has the goodstuff-base which I started to build it with in the first place, but now with multiple ways to either combo or just get huge board and attack everyone to death.

So the main combo (and only infinite one) is Kiki-Jiki + Restoration Angel - this combo is pretty well known and it aims to end game immediately. I usually despise infinite combos, but since this is only one in the deck and it is pretty easy to disturb, especially when I don't have any counterspells, I find this playable. Kiki-jiki and Restoration Angel also serve a role with a subtheme of abusing some of the ETB-triggers I have in the deck.

There are multiple ways to execute this combo and the most obvious ones are Conflux + Dream Halls , Dream Halls + Enter the Infinite , Conflux + Omniscience and Enter the Infinite + Omniscience .

So, what if my combo fails or there is a Propaganda in the way?

First of all, I teched in Warstorm Surge for infinite damage along infinite angels in case they cant attack.

Second, I have mainly Avenger of Zendikar for creature generation, Maelstrom Wanderer giving haste to them and lastly Titanic Ultimatum to pump tokens for lethal. Of course there are Aurelia, the Warleader and Medomai the Ageless for multiplayer matchups (which I usually play with my playgroup).

I also can cycle through my deck using Greater Good + Progenitus when I have either Omniscience or Dream Halls in play.

Second way of cycling through my deck is using Possibility Storm + Progenitus again either Omniscience or Dream Halls in play. This allows me to put all the creatures I have in the deck to play and attack with them.

Just in case I cant win the game after I've drawn my deck, I can play Azor, the Lawbringer and try to deny any spell-boardwipes.

This might seem a bit dull and linear to play, but the amount of fun this deck has created after I finally managed to acquire all the cards has been incredible. All the funky stuff Possibility Storm alone creates has made my playgroups night multiple times.

There are some additions I might want to play, such as Avacyn, Angel of Hope for extra protection and value, but I like the deck the way it's right now.

Hope you enjoyed!

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Date added 9 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

23 - 0 Mythic Rares

60 - 0 Rares

6 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.95
Tokens Copy Clone, Elephant 3-3 G, Emblem Dack Fayden, Plant 0/1 G, Spirit 1/1 C
Folders Possible things, Experimental Commanders
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