The win coin, the only one actually, is to get, as soon as possible, the hedron alignement in their four positions; hand, battlefield, exile and graveyard. The first step is probably to get them out of the library and put them into exile or the graveyard, for this we respectively have: Lost Legacy (which you can tutor as well with Mystical Tutor o the trasmute cards) and entomb+final parting+azcanta (tutored by the same Mystical Tutor). Hedrons from library to hand are gathere by a set of transmute cards: Perplex eventually acting as a counterspell as well and Drift of Phantasms, acting as a blocker too; five in total. From the exile the hedrons can be recovered by 4 Pull from Eternity getting them to the graveyard from which they can be extracted to the hand by Auramancer(tutorable with the transmuter cluster) or the 2 legendary lands Hall of Heliod's Generosity; otherwise there is a single card we cannot fetch from the library which can pull out the hedrons directly from the exile playing them: Kaho, Minamo Historian, our set of 4 Negate is principally used to protect it and avoid the enemy to interfere too much with our plans, the idea is to play our historian when we already had set our hedrons in their places so we don't have to protect him for more than a single turn. A single Savor the Moment is here for the same purpose: when we already have our hedrons everywhere and don't have a single turn more to survive, or we just don't want to risk, it's a final strike. Similar is the goal of the single Final Parting, also with the objective to properly redistribute our hedrons. The cool thing is the opponent would have some trouble disrupting our plans as the hedrons themself have hexproof, at the same time it's not too troubling for us to move them throughout the four places. The real problem I fear is the very low interaction with the enemy board, letting the opponent litteraly create a board or setting their hand as much as they want. I'm also worried it could be really slow, so I'm ready and welcoming any critics!

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 4 years
Last updated 4 years
Legality

This deck is Casual legal.

Rarity (main - side)

34 - 0 Rares

10 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.52
Votes
Ignored suggestions
Shared with
Views