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This is the most aggressive modern deck I have ever made.


This is a deck that cares about tempo, and it needs it to win, but when it rolls, it is a turn four or five win, guaranteed. A turn one Champion of the Parish into a Thalia's Lieutenant or a couple one-drops is a turn two three damage. A turn one Soldier of the Pantheon into a turn two Thalia's Lieutenant or Honor of the Pure is a turn two three damage as well. For soldiers, this is a lot. By turn three, I turned out 18 damage by turn 3 in the deck, killing them because of them fetching into a shock turn 1. It is because a turn one Champion of the Parish, turn two dropping 2x Champion of the Parish, then a turn three Thalia's Lieutenant and Boros Elite is enough to kill.


Key Cards:

Kytheon, Hero of Akros   - This is a win condition against many decks, it has saved my lords from removal for fear of flipping, or flipped into Gideon, Battleforged and demolished the battlefield turn four as a 6/6 first-strike, vigilance giant (Field Marshal and Always Watching that game.)

Champion of the Parish - In a deck like this, this card is god-tier, it is an early game drop that can be a mid-game beater or a late-game demolisher, all for one mana, it has the ability to slip in unnoticed by enemy removal on a Kytheon, Hero of Akros  , and then appearing as a 5/5+ itself the next turn. This card is insane as a turn one, and in all honesty, might be my favorite card in the entire game.

Thalia's Lieutenant - A two-drop mini-lord, a two-drop human for triggers (Champion of the Parish), and just another Champion of the Parish for one more mana other than that.

Boros Elite - A one-drop 1/1 soldier with the human trigger and soldier subtype, along with the ability to end up a 3/3 or larger when battalion is triggered!

Soldier of the Pantheon - A better alternative to Elite Vanguard with the same subtypes and triggers, except it can occasionally pass by removal, and even heal you up a small bit as well.

Veteran Armorsmith - One of the coolest soldier lords, at a 2/3 body for two white, and +0/+1 for all other soldiers (every creature we have) it is a powerful card to have in hand.

Veteran Swordsmith - A damage boost that is attached to a decent 3/2 body for three mana, worse than Field Marshal most cases, but in tribal where we can only have so many cards, it is a great addition.

Field Marshal - The god of modern soldier tribal, it is immense the work it does on the field, the first strike has saved me so many times it is hard to count, and +1/+1 is nothing to scoff at, it isn't as cheap as Lord of Atlantis for Merfolk, but is just as powerful once it hits the field.

Honor of the Pure - Just the best mono-white anthem effect for modern, nothing big!

Always Watching - Unlike my other mono-white soldier deck, this one uses not a single token, and so this card is a powerhouse for combat!

Path to Exile - An easy card to grasp, it is a way to deal with pesky creatures and a way to ramp in an awkward situation.


Horizon Canopy - Card draw on a land? In this deck if you get 4+ lands something is wrong, and just paying and tapping a land is an easy way to get draw, so it is a valuable asset to the deck.

Eiganjo Castle - It can protect Kytheon, Hero of Akros  , but other than that, I feel that it isn't good enough to be run multiple times because of the Legendary downside.

Cavern of Souls - This is a broken card. It isn't insane in my deck, as it is mono-colored and this is a five colored deck, but this card shuts down counterspells on creature spells I cast, effectively slamming a door on control, and though they have other options, it helps considering the massive risk we play against them.

Flagstones of Trokair - This card is a four of in any mono-white deck. It can be tapped, then drop a new one, legend rule off the tapped old one, and fetch for a plains, thinning your deck by one, and not paying any life or mana. It also is untapped and can mess with players who don't understand it.

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Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 2 Mythic Rares

33 - 6 Rares

6 - 4 Uncommons

8 - 3 Commons

Cards 60
Avg. CMC 1.90
Tokens Angel 4/4 W
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