Sideboard


This was a deck made primarily to use the card Pyromancer's Goggles. After thinking a lot about what kind of shell would best fit this card I thought about how red based aggro decks often come to a point where they "run out of gas" and their opponent starts smashing down Siege Rhino or Crux of Fate . Once this point is crossed, it's usually the red decks goal to finish off their health by using burn spells such as Stoke the Flames or Lightning Strike. But what if every burn spell you drew would do double it's original damage? It would make it a lot harder for that opponent of yours to stay alive. Enter Pyromancer's Goggles. Coupled with Outpost Siege, you are able to receive extreme levels of card and life advantage. Unlike most red decks, this deck is happy to go toe to toe in the 5, 6, and 7+ mana realms with decks that you would think would have the advantage, such as Abzan Control or Green/Red Devotion.

Some cool synergies within the deck:

Playing Pyromancer's Goggles gives you a sixth mana enabling Soulfire Grand Master to use her abiltiy on any of the two mana instant or sorceries in the deck. Not only are they returned to your hand upon resolution, they are also copied by the Goggles.

Simply dealing eight from a copied Stoke the Flames or Exquisite Firecraft or killing two creatures with one spell (you can choose new targets for the copy that Pyromancer's Goggles makes) can be enough to win. But you might be thinking "If copying one burn spell is enough to win a game then why not just replace Pyromancer's Goggles with another burn spell?" A valid point, however, what about games where you run out of gas and your opponent is still at 12 life? It's a very unlikely scenario that you'll be able to draw enough burn spells in a row to kill them at such a high life total. With Goggles, you can do that with two Lightning Strikes.

I would love any type of feedback you can offer. Thanks for reading!

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Result: 3-1

Played against G/W Counters, Mono Red Aggro, Temur Dragons, and Jeskai Aggro.

The current deck list is pretty much finalized at this point. It struggles the most against big and fast decks like Temur Dragons, Mardu Dragons, and G/R Devotion. End Hostilities is probably the best card you can play in all of those match-ups while having an Outpost Siege in play generating you card advantage. I added Arc Lightning to the side and it is a fantastic card against low to the ground fast decks such as Mono Red Aggro. Overall the deck has proven to be strong and fun to play and I look forward to adapting it after rotation (although the deck might not really exist after rotation but we'll see). We will lose Stoke the Flames, Temple of Triumph, Chained to the Rocks, and Anger of the Gods. I think I could see a version of the deck without those cards but it'll be hard if they don't give us another R/W dual land to work with. And I'm assuming Lightning Strike will be reprinted....

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

18 - 6 Rares

18 - 7 Uncommons

4 - 2 Commons

Cards 60
Avg. CMC 2.37
Tokens Goblin 1/1 R
Folders Top Decks
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