Maybeboard


This is my approach for a WINgrace Deck.

Deck Strategy or what this deck wants to do

  1. Ramp up as fast as possible.

  2. Generate value with lands entering OR leaving the battlefield.

  3. Win the game with explosive turns or big meanies (green is mean :D).

  4. No MASS Land Destruction, because it generates way too much hate (additionally makes games boring imo).

How the deck is trying to follow the strategy

Ramp

There are many ways to ramp in the deck, getting lands into play is its core strategy after all! Just a few honorable mentions:

Filter/Draw cards

Just a few examples:

Get stuff in the graveyard

Aside from combat and discarding with Lord Windgrace:

Replay stuff from your graveyard:

Cards like these help a lot here:

Get the meanies out there and use landfall (aka wincons)

  • Omnath, Locus of Rage: get a 5/5 elemental per landfall trigger that even does damage if it dies?! Put him on the field coach!
  • Rampaging Baloths: 6/6 trampler for 6 CMC, good in general. The landfall trigger makes it even better.
  • Multani, Yavimaya's Avatar: gets huge really fast in this deck and can come back to your hand for a decent mana cost.
  • Crash of Rhino Beetles: 15/15 trampler for 5 CMC if you have 10+ lands out there, fair enough.
  • Nesting Dragon: spawns eggs which will survive most boardwipes, good ensurance to stay ahead of everyone
  • Borborygmos Enraged: bit expensive to play, but a real powerhouse if he gets going!
  • Avenger of Zendikar: classic wincon, no-brainer inclusion

What is an explosive turn anyway?

We need to have a lot of landfall triggers available (e.g. Splendid Reclamation + X lands on the battlefield) and one of the payoff cards (e.g. Omnath, Locus of Rage) is in play. Well just imagine like 5-8 triggers (in longer games I was able to amass 15+ triggers)....THIS is an explosive turn!

Please note that the sideboard and the maybeboard are cards that I have on my wishlist but don`t own in paper (yet). I will eventually swap them out at a later point and I am open for suggestions which cards to take out.

What this deck lacks is some additional efficient removal answers. Currently included are:

  • Gaze of Granite, a sorcery which can get rid of everything if we have the mana available.
  • Lavalanche, a sorcery boardwipe for creatures and planeswalkers against ONE opponent.
  • Savage Twister, a boardwipe which can wipe all creatures if we have the mana.
  • Windgrace's Judgment, instant removal which destroys one permanent of each opponent.
  • Putrefy, a green-black staple single-target instant removal for a creature or artifact.
  • Wave of Vitriol, floods away all artifacts, enchantments and non-basic lands.

We also have some form of removal on creatures, which are

Some instant permanent removal would be good, I am open for suggestions if you guys know any fitting cards for that purpose.

Another area the deck is rather lacking is lifegain. Overall I would like to have at least one or two good ways to regain a bunch of life. I am still researching suitable options at the moment.

Cards I played before in this Deck, which I swapped out (aka Deck History): Show

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Date added 5 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

33 - 0 Rares

22 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.76
Tokens Beast 4/4 G, Cat Warrior 2/2 G, City's Blessing, Copy Clone, Dragon 2/2 R, Dragon Egg 0/2 R, Elemental 2/2 G, Elemental 5/5 RG, Elemental X/X G, Emblem Nissa, Vital Force, Insect 1/1 G, Plant 0/1 G, Zombie 2/2 B
Folders Windgrace Decks, Windgrace, Lord Windgrace, Wingrace, Lord Windgrace EDH, Commander Collection, PossibleEDH, saved decks, To Buy, X - EDH Inspiration - LAND MATTERS
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