Edgar Markov vampire tribal deck which follows aristocrats tactics. Uses cheap vampires, vampire tribal sources, token generators (both vampire and otherwise), Blood Artist pain sources, sacrifice outlets, and boardwipes to set up a significant life swing when creatures on either side of the board die.

Legion Lieutenant - simple, but mana efficient, being on-curve and able to make a difference early game.

Stromkirk Captain - Legion Lieutenant with first strike upside. More costly, but more impactful.

Captivating Vampire - Legion Lieutenant but more costly. However, late game the control ability can have a significant impact on the boardstate.

Indulgent Aristocrat - does that say 'each'? Sacs inconsequential token

Cordial Vampire - solid board grower, working wonderfully in tandem with Indulgent Aristocrat to go wide after every loss.

Bloodline Keeper   - somewhat slower Legion Lieutenant, but its utility is considerably stronger and its pump when flipped much stronger, also.

Rakish Heir - whilst the deck does not focus on attacking, this rewards success, especially from evasive tokens. Doesn't quite do everything you want it to, but is still strong.

Stensia Masquerade - Rakish Heir in enchantment form, making it harder to remove and allowing me to attack with less fear for my creatures surviving.

Patron of the Vein - lots of enemy creatures will be dying, especially with Grave Pact in play, and every one lost has worth...just not quite as effective on a board wipe.

Vampire Nocturnus - last of the +x/+x creatures, Nocturnus has a strong aggressive lean. However, with 21 non-black cards and more lands, this will not fire all the time.

Vanquisher's Banner - the argument could be made for any of the +1/+1 artifacts, but the additional draw provided by Vanquisher's Banner is hard to beat.

Etchings of the Chosen - choose 'vampire'. Comes with some slight viability as a sac outlet and protection for important cards, though you ideally want to sac for free.

Sorin, Imperious Bloodlord - can't imagine using his first +1 on anything other than a vampire, so a +1/+1 counter is a +1/+1 counter, with deathtouch and lifelink to boot.

Drana, Liberator of Malakir - so cheap for such a huge effect. Her body isn't the strongest, at first, but there are many creatures to help that.

Sanctum Seeker - Pulse Tracker on a grand scale. Definitely makes the case for not sacking my army till the second main phase.

Malakir Bloodwitch - another argument for keeping your army till the last minute.

Forerunner of the Legion - tribal tutor. Kill, recur, repeat.

Herald's Horn - better, in many ways, than another +1/+1 effect, this allows me to push through my deck and get my (always) cheap vampires on the board. This deck wants to go wider than tall, most of the time.

Sorin, Imperious Bloodlord - unlikely to use his -3, as many vampires cost less than his mana cost to cast, but squeezing out a fast Patron of the Vein or Bloodline Necromancer is sometimes useful.

Bloodghast - not as potent with a starting life total of 40, but that recursion!

Cauldron Haze - incredible surprise instant that few new opponents see coming, returning my board state to a shadow of its former self, but alive, and - most importantly - still triggaring death triggars and, in some cases, instantly retriggaring Blood Artist (such as Bloodcrazed Paladin, Bloodghast, Indulgent Aristocrat, etc.).

Athreos, God of Passage - not a vampire, but able to restock a hand with cheap vampires after a push or Lightning Bolt the opponent to the dome if not (which is, in many cases, more than the amount of damage they could inflict if attacking).

Bishop of Rebirth - with 22 creatures in the deck at 3CMC or less, an attacking Bishop can bring a creature back quite reliably, if protected adequately.

Victimize - A 0/1 or 1/1 token is a small price to pay to return 2 more potent creatures to the battlefield, and being untapped doesn't matter too much to this deck, anyway.

Bloodline Necromancer - not as abusable due to its high mana cost, but a lifelink body and a free vampire allows more aggressive pushes.

Bitterblossom - creates lots of creatures. Its life drain effect is largely mitigated mid-to-late game by lifelink creatures and Blood Artists and other pain sources.

Elenda, the Dusk Rose - While her first ability doesn't always fire at the perfect time due to the amount of board wipes we are running, its second ability is wonderful at filling the field with threats after we've destroyed our own army, with lifelink as well, ready to restabilise on the next turn.

Mavren Fein, Dusk Apostle - certainly wish that "or more" phrase wasn't there, but a 1/1 tribal lifelink each combat is a welcome addition.

Blood Artist - the linchpin of the deck. Makes every death a 2 point life swing.

Falkenrath Noble - a more expensive version of Blood Artist, but it flies and has a body.

Cruel Celebrant - a less broad, but still very welcome version of Blood Artist and Falkenrath Noble. I like killing my creatures as much as theirs, so the negatives are small.

Vindictive Vampire - a more expensive but still very welcome version of Cruel Celebrant.

Kalastria Highborn - a greater life swing but mana intensive and one-sided. Still, it's another pain triggar.

Twilight Prophet - with the number of tokens being generated in this deck, the city's blessing shouldn't be hard to achieve, at which point every non-land card becomes a bee sting and increases draw.

Viscera Seer- the OG sac outlet. Scry without draw is never as strong as it could be, but sac a dozen tokens for free with a Blood Artist or a Grave Pact on the board, and all sorts of genocide begins.

Grave Pact - if you disturb so much as a hair on the lowliest of 0/1 tokens, your creatures will pay the foreit of the peace...and if I do it, your creatures will still pay the price.

Immersturm Predator - a stronger Falkenrath Aristocrat, provides another free sac outlet with indestructable plus growing its own counters by slowly wittling away the opponent's graveyard.

Gatekeeper of Malakir - not my creatures being saced, and not for free, but to kill a creature on their side (possibly even a hexproof one!) is strong enough.

Ormendahl, Profane Prince - last step finisher that can sac a majority of tokens to trigger a Blood Artist ability followed by a 9 point life swing if unblocked.

Skullclamp - with most token generators at 1/1 or 0/1, this is often a 1 mana draw 2 cards for (nearly) free. And there's even the possibility of using it to pump may creatures' attack.

Sorin, Imperious Bloodlord - turns a 1/1 vampire token into a 3/(3) lifelink kamikaze beast. All the while ticking up Sorin's loyalty.

Phyrexian Tower - turns token 1/1s into 2 mana which can be reinvested into a creature (let's say: a Bloodghast or Blood Artist or Cordial Vampire or Vampire Hexmage or...) to create a token 1/1 to immediately replace it.

Rite of Oblivion - Triggars my pain outlets and exiles a permanent instead of destroys a specific permanent (as is the case with Mortify). The only problem is its identity as a sorcery.

Damnation - blanket boardwipe piece, enabling aristocrats life swings with a good Blood Artist presence.

Damn - exciting, more versatile version of Wrath of God. "Strictly better".

Wrath of God - Damnation but spits white,

Blasphemous Act - 1 mana board wipe? Sure. Almost certain to kill everything on both sides of the board, which is a slight disadvantage, but desperate times call for desperate measures.

Bloodcrazed Paladin - vampire Spoils of Blood. Allows me to come back (big) after an opponents all-in push.

Knight of the Ebon Legion - good body, cheap cost, cheap pump in the mid game, easy to achieve activation, all mean this 1/2 become very big, very quickly.

Vampire Hexmage - kill hydras outright or make a key figure small, then bring Hexmage back for cheap with recursion cards.

Vampire Nighthawk - kills, heals, evades. The little vampire that could.

Vampire of the Dire Moon - surprisingly troublesome: you don't want to block it, but you don't want it to get through, either.

Vito, Thorn of the Dusk Rose - Sanguine Bond on a body that can give other creatures lifelink, all for 2 less mana. Deal. He is easier to kill and is legendary, but the deal is hard to pass up.


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85% Casual


Top Ranked
Date added 8 years
Last updated 1 week

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

47 - 0 Rares

28 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 2.97
Tokens 1/1 B Token Creature Faerie Rogue, 2/2 B Token Creature Vampire, 1/1 B Token Artifact Vampire, 1/1 W Token Creature Vampire, 1/1 C Token Creature Spirit, C Emblem City's Blessing, 1/1 BW Token Creature Human Cleric
Folders Orzhov, Likes, Orzhow, Modern Ex, Decks, Wants to build decks, Vamp Black, Modern, modern, sac, See all 38
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Revision 78 See all

1 week ago)

-1 Erebos, God of the Dead main
-1 Mortify main
-1 Swamp main
-1 Temple of Malice main