I am looking for help on how to improve this deck, please comment with your suggestions!

The deck currently plays well in my meta and the few times I have taken it out in the wild at GPs. The deck ramps into playing the 5 colour Overlord by using 6 rocks, chromatic lantern, terramorphic and evolving wilds. The deck consists of a set of trilands and ally checklands. I plan to upgrade to 5 fetches and 5 enemy shocks over time - removing 10 basics in equal measure. Gemhide and Manaweft Slivers tap for mana whilst a timely Armageddon or Catastophe slows your opponents down whilst you continue to advance your position. You also have 10 lands that tap for all 5 colours with varying degrees of drawback or benefits. I have found the mana base to be very consistent in my playtesting.

Your task is to stay alive during the first 5 or so turns (until you can cast Overlord) and is dependent on your ability to politic and what is in your opening hand. These openers are Sinew, Homing, Quick, Predatory, Striking, Muscle, Bonescythe, Harmonic and Might Slivers.

This is when your win conditions come on-line. If you havent already, you use Wargate to tutor Training Grounds or Heartstone to make Overlords tutor-on-a-stick ability cheaper and Queens Sliver generator cost 1. You tutor for Hibernation first to pay life and bounce any sliver to your hand to protect against board wipes or spot removal. The next Sliver on the list is Crystalline and then Hiveord. At this point, you board is very difficult to interact with - now is the time for a Terminus, Wrath of God or Catastrophe to put your opponents far behind your growing threats. The choice is either all-in, building with Brood and Legion, creating a fierce amount of massive slivers. I normally go this route if Door of Destinies has been on the board early game. A timely Berserk is the you win card.

Winged, Shifting, Galerider and Pulmonic give your slivers evasive abilities to chip away throughout the game.

To go full troll, Amoeboid lets you steal your opponents creatures by changing them into Slivers using Overlords second ability.

The other option is combo (normally played when your opponents are giving sliver hate). Your infinite combos here are:Sliver Queen + Mana Echoes (+Heart Sliver)Sliver Queen + heartstone or Training Grounds + Basal Sliver (+Heart Sliver)

If your not having a good time, your backup plans are Psyonic, Mesmeric, Dormant, Virtulent, Crypt, Clot and Necrotic Slivers to start removing threats, drawing cards or eking out a poison win.

Paradox Engine works well when your tapping slivers for mana and can cast for free and empty your hand onto the board.The deck is rounded out with removal, card draw a counter spell and recursion.

This deck is not for the faint of heart as a lot can be going on given the 5-colour mana base, shared abilities and triggers and having access to a third of your library using Overlord. This means you can react to threats, but need to be on the ball. As Overlord requires you to reveal what you are tutoring, your opponents will be aware of your next move, therefore you need to be prepared. To top it off, you will normally come against players with a predisposed hatred for your tribe.

Hope this helps and I am open to all suggestions!


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60% Casual

40% Competitive

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Date added 1 month
Last updated 1 week

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.08
Tokens 1/1 Sliver, 1/1 Spirit
Folders Good decks
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