A control/stax approach to Zur. If it doesn't win 3rd or 4th turn it's very proficient at slowing the game down until I can gain board control & then target individual players in the late game.

Key combos are: Necropotence + Solitary Confinement

Empyrial Armor + Necropotence

Helm of Obedience + Rest in Peace

Counterbalance + Sensei's Divining Top

The Tabernacle at Pendrell Vale + Winter Orb


Updates Add



95% Competitive

Date added 8 months
Last updated 2 months
Key combos

This deck is not Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

50 - 0 Rares

19 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 1.97
Tokens Treasure, 2/2 U Token Creature Bird, Construct 0/0 C
Folders Commander, CEDH
Ignored suggestions
Shared with