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Kozilek the Great Distortion Eldrazi Tribal

Commander / EDH Eldrazi Ramp

Scerena4


Fairly optimized Kozilek eldrazi tribal deck. Plays lots of fast mana to power out eldrazi early. Your win con is almost going to always be beats, except when you can get infinite mana and walking ballista to machine gun down the table.

Card draw in colorless can be kind of rough. There's not a ton of efficient solutions. Your best bet is mind's eye. Luckily your commander can net your quite a few cards, as your powering out the mana rocks early, which is draining your hand size fairly quickly. Additionally you have the other version of Kozilek that's netting you 4 cards on cast. It's important to note that both Kozilek's net you draw on cast, so even if they get countered, you still get to draw. Other draw would comes from the immortal sun, endbringer, hedron archives, mind stone, bonder's enclave, and dreamstone headron. Ugin, the ineffable is card draw with extra steps. Endbringer is nice as it untaps on each other players upkeep and pairs nicely with unwinding clock, as your rocks are untapping each upkeep to fuel him. Note that you can not stack the clocks trigger and his trigger to net two untap phases, as no person has priority during the untap step. If you're able to generate infinite mana you can use several of your exile cards to keep exiling your commander and recast to dig deeper into your deck, the issue you run into is a hand full of lands. There is a way to draw out your entire deck, but requires quite a few cards. You have to be able to generate infinite mana, which would involve rings of brightearth in some capacity, but luckily it is a part of the draw combo also. Once you've achieved infinite mana you'll also need sensei's divining top. You achieve it by doing the following:

* Activate top's draw.
* Copy the draw trigger, with rings of brightearth.
* Let the first draw trigger resolve, draw a card, and place top on top of deck.
* Let the second draw trigger resolve and draw top.
* Cast Top.
* Repeat until you draw what you need or your deck.

Ramp comes in the form of 17 dedicated mana rocks, 2 creatures that act as rocks, and solemn simulacrum. You've also got things like forsaken monument, blinkmoth urn, manifold key, and voltaic key that all have ways to produce extra mana. There's a couple of cost reducers in the form of the immortal sun, condute of ruin, and ugin, the ineffable. The two keys can be used with anything that taps for 2 or more to net you extra mana. Just tap the rock that produces 2 or more, use one of the mana produced to activate the key to untap the rock again and tap for more. They pair very nicely with chromatic orrey or a very big everflowing chalice. The deck has a couple of ways to make infinite mana. The easiest is rings of brightearth + basalt monolith. This is accomplished by doing the following:

* Have another source able to produce two mana.
* Tap Basalt Monolith to generate 3.
* Spend that 3 mana to activate Basalt Monolith's untap ability and put it on the stack.
* Generate two mana from any other source to pay for Rings of Brighthearth triggered ability, copying the untap ability from Basalt Monolith, and putting that     
  copied ability on the stack.
* Let one untap ability resolve, and tap Basalt Monolith to generate in response to the second untap ability.
* Let the second untap ability resolve and tap Basalt Monolith to generate for a total of six colorless mana floating.
  Repeat steps, using the mana generated by Basalt Monolith to pay for every iteration after the first.

Additionally, you can generate infinite by having rings of brightearth + voltaic key + any artifact thats tapping for 4 or more (~). To do so you have to:

* Tap ~ to generate 4 or more.
* Spend one of that mana to activate voltaic key untap ability and put it on the stack.
* Spend 2 of that mana to pay for Rings of Brighthearth triggered ability, copying the untap ability from voltaic key, and putting that     
  copied ability on the stack.
* Let one untap ability resolve, and untap the key and then the other ability to untap ~.
* Repeat steps, using the mana generated by ~ to pay for every iteration after the first.

Colorless is very limited in efficient targeted removal, but we pack quite a few. Most serve double duty as something else so its really removal tacked onto another beneficial permanent. We dont get the luxury of one mana or two mana exile effects or even destruction effects like most colors do. Your removal lies in your creatures (both Ulamog's, duplicant, and meteor golem), unstable obelisk, karn liberated, ugin, the ineffable, ugin, the spirit dragon, titan's presence, warping wail, and scour from existence. The only one of these thats even sort of mana efficient is titan's presence and it requires you have one of your fatties in hand. Mass removal comes in the form of oblivion stone, nevinyrral's disk, ugin, the spirit dragon, steel hellkite, and all is dust.

The game plan to win is usually just straight beats. You basically have conduit of ruin, which grabs kozilk butcher of truth 99% of the time unless I need to find meteor golem/ulamog to blow something up, inventor's fair, which is our only way to grab an artifact, and sanctum of ugin. Commander damage is a viable kill for this deck as you've only got to swing twice and youve got things like rouge's passage and manifold key to make him unblockable.

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86% Casual

Competitive

Date added 3 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

27 - 0 Mythic Rares

42 - 0 Rares

22 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 4.48
Tokens Construct 0/0 C, Copy Clone, Spirit 2/2 C, Treasure
Folders Expensive fun decks
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