This is an aesi landfall deck. Ramp up, play aesi, play lands draw cards.

Win cons: big board + craterhoof (tutor it out); draw cards and kill with psychosis crawler; play lots of cards with ancient greenwarden + nyxbloom + ashaya + aesi or just omniscience to victory.

Without interruption this deck can be set up to win consistently between turns 6-7, but have gotten there on turn 4 and 5 rarely. With the perfect draw and a very specific hand it can win on turn 2 haha, but extremely unlikely.

Counter spells to keep your opponents from interacting with your often big and imposing board.

Power level: strong 8 (consistent uninterrupted win turns 6-7, occasional 4-5 (usually due to turn 1/2 sol ring))

Pros: play lots of spells and very powerful once set up.

Cons: with aesi as the commander, once he is out and set up turns can take a very long time making your opponents wait ages for you to finish. On the bright side that usually means you can win that turn, it just takes a while to find the right puzzle pieces. Typically you ramp the first 4-5 turns leaving yourself open for attacks, so if an opponent sees the opportunity to get rid of you this soon before you’re set up because you have so many lands you could be taken out. Usually turn 6-7 you can go off and win.

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92% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

32 - 0 Rares

14 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.37
Tokens Ashaya, the Awoken World, Beast 3/3 G, Bird 2/2 U, Construct 0/0 C, Copy Clone, Elemental 4/4 UR, Food, Insect 1/1 G, Plant 0/1 G, Treasure
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